The Night Mother’s Agents, the COUNCIL OF THE DARK BROTHERHOOD. ASTRID leads the assassins, ably assisted by FESTUS KREX, who has a spell for every occasion. NAZIR and GABRIELLA strike from the d...
The Black Sacrament summons these deadly assassins, stalking the night and hiding in shadows to fulfil Sithis will. Though their numbers are depleted, the brotherhood still contains many ASSASSINS ...
Steam and Shadow is the second Chapter Expansion for Elder Scrolls: A Call to Arms. It includes cards for Dwemer Animunculi and The Dark Brotherhood. Additional Battle Mode and Delve Quests, Traps ...
Long live the Empire! GENERAL TULLIUS is a central lynchpin and rallying point for the legion, whist LEGATE RIKKE brings her tactical expertise to the battlefield, making Imperial troops ready for ...
Elder Scrolls Call to Arms Core Rules BoxIt is the time of the Dragonborn. Battle rages across the forests, plains and mountains of Skyrim as Imperials and Stormcloaks fight for supremacy. In ancie...
Explore the world of Elder Scrolls, as the Dhovakin faces the undead keepers of forgotten tombs and ruins. The DRAGONBORN delves into ancient Nord barrows and caves, equipped with her iconic weapon...
Like her smaller cousin, the SPRIGGAN MATRIARCH is the embodiment of the natural forces in Skyrim. Majestic and powerful, she is a fearsome opponent and can wield her talons or spells with equal pr...
The Silver Hands have but one purpose - to eradicate the curse of lycanthropy, by whatever means necessary. KREV THE SKINNER is their uncompromising, battle-scarred veteran. The SILVER HAND WEREWOL...
Skyrim’s most wanted. EISA BLACKTHORN seeks revenge for her betrayal. RHORLAK knows more than he lets on whilst, in the caves below, RIGEL STRONG-ARM stalks intruders into her schemes accompanied b...
Take from the rich and keep for yourself. Terrorising the roads and forests of Skyrim are the Bandit Outlaws. Three BANDIT MARAUDERS will make light work of their foes, and will keep their gang mem...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '