Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game.
Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that...
Explore the waves above and the fathoms below in these watery adventures for the world's greatest roleplaying game."D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn ha...
Create your own Critical Role campaigns with this sourcebook for the world's greatest roleplaying game!
Explorer’s Guide to Wildemount provides everything you need to play Dungeons & Dragons on...
Abolish an Ancient Evil Threatening Devastation in this Adventure for the World's Greatest Roleplaying Game Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the dep...
Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game.
This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in ...
Explore the lands of Eberron in this campaign sourcebook for the world's greatest roleplaying game.This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in E...
Explore the mega-dungeon of Undermountain in this adventure for the world's greatest roleplaying game.In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit i...
Welcome to Baldur’s Gate, a city of ambition and corruption situated at the crossroads of the Sword Coast. You’ve just started your adventuring career, but already find yourself embroiled in a plot...
Diabolical dangers await in this adventure for the world's greatest roleplaying game. Welcome to Baldur's Gate, a city of ambition and corruption. You've just started your adventuring career, but a...
Unravel the mysteries of Ravenloft(R) in this dread adventure forthe world's greatest roleplaying gameUnder raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the...
Immerse yourself in monster lore in this supplement for the world's greatest roleplaying game This is NOT just another Monster Manual! Volo's Guide to Monsters provides something exciting for playe...
Discover the wards of Waterdeep with this set of Maps designed to immerse your party into the City of Splendors.Featuring seven overscale maps, perfectly designed for your tabletop, these maps allo...
Get everything you need to adventure in the Forgotten Realms on the exciting Sword Coast, home to the cities of Baldur's Gate, Waterdeep, and Neverwinter. Crafted by the scribes at Green Ronin in c...
Format: 162 Pages hardcover
Step into a world of wonder and magic, sparked by the innocence of humanity’s most important heroes: the children.
The Wardlings Campaign Guide brings an enchanted new ...
These mats, first made available in 1981, have become the standard for vinyl game mats. Using water-soluble overhead-projection pens (NOT dry erase, grease pencil, or permanent markers), you can...
This brand new game aid gives you the ability to show elevation ranging from 10' to 50' with the base set, extension sets give you the ability to add 10' to 90' to the base unit.
Combat Tiers are d...
GF9's Official Dungeons & Dragons Sword Coast Adventurer’s Guide™ Faerûn Map has a high-quality vinyl surface, ideal for tracking the progress of your adventures during the campaign.
Showing th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '