Rokugan. The Emerald Empire...For thousands of years, the samurai of the Great Clans have served the Hantei Emperor in guiding this land’s destiny. But now, danger besets Rokugan on all sides. Whil...
Tome of Beasts 3 Lairs features a series of short adventures—incorporating original creatures from the monster book Tome of Beasts 3—ready-to-play and easy-to-drop into any campaign.
Tome of Beasts...
In the myriad realms of imagination, there are many dungeons to explore, dragons to tame, and paths to find. Anime 5E helps you unlock the realms of fantasy to experience them all.Welcome to Anime ...
In the myriad realms of imagination, there are many dungeons to explore, dragons to tame, and paths to find. Anime 5E helps you unlock the realms of fantasy to experience them all.
Welcome to Anim...
The Wilderness CallsThe bugs gather in thick, buzzing clouds, constantly biting. The leaves twist in the breeze, casting strange shadows. You almost stepped in some weird monster scat. Life is good...
In this companion volume to the Southlands Worldbook for 5E, players will find two adventures set in this continent’s storied City of Cats, where a mercurial feline goddess walks among her chose...
In this companion volume to the Southlands Worldbook for 5E, players will find dozens of rules options to build characters who hail from this sprawling continent or embark upon adventures set th...
Bones of the Companions invites only the bravest to save a city from damnation. The adventure is designed for mid to high-level player characters of levels 7 to 10. All character classes are useful...
This action packed set of adventures takes your Company around ruin-haunted Eriador, and is the companion volume to the Rivendell Region Guide.
Children kidnapped in the night, unusually cunning...
For generations the Kings of the small realm of Inallu have held the Sword of Rami as a symbol of their people. It is brought forth only when a new King is crowned. But the unthinkable has happened...
With the death of Smaug, Wilderland has been spared the terror of Dragon-fire and the plans of the Dark Lord to bring devastation and savage swords upon the Free Folks of the North have been foiled...
Darkness, discovery, and new means of death lie within the Underworld...
An encampment of the nearly extinct drow defending an Underworld entrance.
A cathedral lit by the eerie green glow of thous...
Tome of Beasts 2 Lairs brings you 14 standalone, single-map adventures for the 5th edition of the world’s first roleplaying game. Each adventure features new monsters from the Tome of Beasts 2!
S...
The sun sinks slowly over the desolation of the ancient and once grand Empire. In the distance, on the mesas that mark a broad valley, lie the ruins of a city, once the jewel in the Empire’s c...
Secrets are like poison. They infect everything around them, weaken the resolve of the strong, bending the will of the unbendable. They change you, recasting who you are into what you never wanted ...
The Tome of Beasts 2 from Kobold Press brings nearly 400 new monsters to 5th edition—designed by some of the most talented, and wildly creative, designers working today.
You’ll find monsters for a...
The Tar Kiln, a wild region of wooded hills, cut by deep gulches, where giant blocks of gray stone rise from the upland prairie like islands in the sea. Here streams feed lakes or wild rivers and t...
Stains upon the Green thrusts the characters into the Tar Kiln, where the ruins of an old dwarven ring fort offers them refuge from the wilderness and its many dangers. Beyond the parapet’s walls a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '