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- Dungeons & Dragons
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topThere are 30 productsSort
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Root: Marauder Hirelings Pack & Hireling Box$34.99Discover unique strategies and make the woodland wilder by adding hirelings. Best with fewer players, great with more! Six new hirelings: Flame Bearers & Rat Smugglers Vault Keepers & Ba...
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Root: Landmark Pack$12.99Bring the Woodland to life with landmarks! Each landmark offers players new strategic challenges and tactical possibilities. Best of all, they work with each of Root's four maps! The Landmark Pack...
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Risk Legacy: Shadow Forces$119.99Number of Players: 3-5Playing Time: 60+ MinutesRecommended Ages: 13+It is the year 2050, and the world is not as it should be. Tides lash the shorelines, smashing everything in their reach. Hurrica...
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The Battle of Five Armies$124.99Number of Players: 2 Playing Time: 90-240 MinutesRecommended Ages: 13+ The Battle of Five Armies – based on the climax of JRR Tolkien's novel The Hobbit – pits the hosts of the Elvenking, the Dwar...
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Risk - Warhammer 40k$69.99Dominate your opponents in battles set during the War of Beasts across Vigilus and control the far future this fall with Risk: Warhammer 40,000! This meticulously detailed version of Risk is als...
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Heroes of Land, Air, & Sea: Pestilence$69.99Expands Heroes of Land, Air & Sea to support 7 players. Features a floating continent, held above the board with clear plastic stands, and a sunken continent, achieved by laying a transparent b...
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Heroes of Land, Air, & Sea: Order & Chaos$114.99Expands Heroes of Land, Air & Sea to support 5 and 6 players. Features a game board extension, components for the 5th and 6th player and 4 additional factions: the Undead, the Lionkin, the Liza...
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Root: Resin Clearing Markers$26.99Number of Players: 1-4Playing Time: 60-90 MinutesRecommended Ages: 10+ Make your Woodland beautiful and more visible with these12 resin clearing markers. An expansion base game of Root required.
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Root: Exiles & Partisans Deck$12.99Number of Players: 1-4Playing Time: 60-90 MinutesRecommended Ages: 10+ An alternate card deck with new persistent powers inspired by the many factions of Root. An expansion base game of Root requi...
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Root: The Clockwork Expansion$44.99Number of Players: 1-4Playing Time: 60-90 MinutesRecommended Ages: 10+ The Clockwork Expansion allows players to square off against four fiendishly automated factions that can be used in solo, comp...
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Root: Riverfolk Expansion$44.99Number of Players: 1-6Playing Time: 60-90 MinutesRecommended Ages: 10+ A new faction is added to the forest fray. The Riverfolk expansion includes: A New Core Faction: The Riverfolk Company A New ...
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Root$64.99Number of Players: 2-4Playing Time: 60-90 MinutesRecommended Ages: 13+ Root is a game of adventure and war in which 2 to 4 players battle for control of a vast wilderness. The nefarious Marquise de...
Showing 19 -30 of 30 itemsAdded To Cart :Add To Cart Failed :Product successfully added to wishlist!Black Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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