This expansion adds CHOAM and House Richese, to DUNE: A Game of Conquest, Diplomacy & Betrayal.
CHOAM: The Combine Honnete Ober Advancer Mercantiles controls much of the economic affairs acros...
The Bene Tleilax advance their own agenda by trading in genetic innovations. Will you hire Face Dancer spies of unmatched skill? Regrow damaged tissue and organs? Or dare to employ people restored ...
Number of Players: 1-4
Playing Time: 60-120 Minutes
Recommended Ages: 14+
Conflict spreads across the Imperium in Dune: Imperium – Rise of Ix, the first expansion to the award-winning board game.
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Arrakis: Dawn of the Fremen is a brutal, cutthroat game about tribal control of Arrakis, more than a hundred generations before the Atreides come to Arrakis.
In the game, you control a tribe of Fr...
Number of Players: 4-8
Playing Time: 20-40 Minutes
Recommended Ages: 14+
Are you loyal to the noble house Atreides or a secret agent for the treacherous House Harkonnen?
In this game of tactics...
Number of Players: 2-4
Playing Time: 30-60 Minutes
Recommended Ages: 12+
Take part in one of the most famous science fiction stories of all time.
Dune, A Game of Conquest and Diplomacy builds o...
Dune: Imperium is a game that finds inspiration in elements and characters from the Dune legacy, both the new film from Legendary Pictures and the seminal literary series from Frank Herbert, Bri...
Enhance your Dune: Imperium play with the Rise of Ix Dreadnought Upgrade Pack!This cosmetic expansion upgrades the components of the Rise of Ix expansion for a more immersive experience. The conten...
# of Players: 2–4Playing Time: 15-30 minAge: 8+Dungeon Mayhem is an easy-to-learn card game pitting a party of adventurers against one another until only one of them remains to claim the treasure. ...
In this expansion for the action-packed Dungeons & Dragons card game, you win by being the last adventurer standing.
Battle for Baldur’s Gate is the first expansion for the wildly popular easy-...
Number of Players: 2-6Playing Time: 10 MinutesRecommended Ages: 8+It’s Time for Monsters & Mayhem!
In Dungeon Mayhem®: Monster Madness, you play as one of six epic D&D monsters, each with t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '