Your relentless enemy, the hobgoblin warlord Torog-Kaitan, has increased in power, and his new army is wreaking havoc up and down the Sword Coast!Challenge two new Encounter Decks, earn new Magic I...
Number of Players: 3-6Playing Time: 60-90 MinutesRecommended Ages: 13+
Dragonfire is a three to six player cooperative deckbuilder game set in the world’s greatest roleplaying game setting, Dungeon...
Number of Players: 3-6Playing Time: N/ARecommended Ages: N/A
The first of storyline expansions that will include a selection of Encounters, Magic Items, and Market cards, along with a new Adventure...
Number of Players: 3-6Playing Time: 60-90 MinutesRecommended Ages: 13+
The Moonshae Storms campaign builds off of An Ancient Evil Arises from the base game, as your continuing quest takes you to ne...
Number of Players: 3-6Playing Time: 60-90 MinutesRecommended Ages: 13+
Dragonfire is a three to six player cooperative deckbuilder game set in the world’s greatest roleplaying game setting, Dungeon...
Contains 32 new Character screens for Dungeons & Dragons Dragonfire, including the Barbarian, and introducing the Sorcerer Class. Additional distinctive races are also featured, such as the Liz...
Number of Players: 3-6Playing Time: 60-90 MinutesRecommended Ages: 13+
Dragonfire is a three to six player cooperative deckbuilder game set in the world’s greatest roleplaying game setting, Dungeon...
Drinking Fluxx is a version of Fluxx, the card game with ever-changing rules, with the subject matter of the game being all about drinking and with the game being marketed only to adults.With rules...
Number of Players: 2-4Playing Time: 30 MinutesRecommended Ages: 8+
This colorful, inventive family game is easy to learn but deceptively mind-boggling! One at a time, each player drops a shape into...
Duuuuuuuude... It's a game where you say "dude".The goal is to quickly find matches for as many of your cards as you can. To play, you say the word "dude" as you think it should be said, based on h...
It's another game where you say "dude". The goal is to quickly find matches for as many of your cards as you can.To play, you say the word "dude" as you think the character on your card would say t...
Number of Players: 2-6Playing Time: 120+ MinutesRecommended Ages: 14+
The Spice Must Flow – DUNE – A Game of Conquest, Diplomacy & Betrayal. Dune the board game draws from the entire Dune franc...
Number of Players: 2-6Playing Time: 120+ MinutesRecommended Ages: 14+
Imagine you can control the forces of a noble family, guild, or religious order on a barren planet which is the only source for...
Number of Players: 1-4
Playing Time: 90-180 Minutes
Recommended Ages: 12+
Featuring the co-operative game system used in Portal's award-winning Detective: A Modern Crime Board Game, Dune: House Se...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '