Number of Players: 1-5Playing Time: 40-70 MinutesRecommended Ages: 10+
This first expansion to Wingspan focuses on European birds.
In this first expansion to Wingspan, we increase the scope of the ...
Over 300 Wingspan fans submitted illustrations of their favorite birds in the game for the Wingspan Fan Art Challenge, and Stonemaier selected 255 illustrations in a variety of styles. The ...
The Nesting Box is an organizer/storage box for all Wingspan content and cards (sleeved or unsleeved). This modular box is designed for all past, present, and future content. Other than the fir...
Wingspan: Oceania Expansion focuses on birds in Australia and New Zealand. It's designed by Elizabeth Hargrave and features birds illustrated by Natalia Rojas and Ana Maria Martinez.
Wise Guys is a quick-to-learn, cutthroat, area-control board game in which you play as one of four rival gangs seeking to strike it rich as "Rum Runners" on the rough streets of Chicago at the heig...
Number of Players: 2-5Playing Time: 15 MinutesRecommended Ages: 7+
The game is full of simple challenges. But there's a catch. Before you start a challenge, your overachieving friends will make it ...
Wizard enchants young and old alike. With simple rules and a challenging twist on strategy, even newcomers and experienced players can enjoy a game together without anxiety or really...long...drawn...
Number of Players: 2-4Playing Time: 15-30 MinutesRecommended Ages: 7+
Wizard Kittens is s semi-cooperative set collection card game. Play as kittens who have accidentally released a few curses from...
Number of Players: 2-5Playing Time: 15-30 MinutesRecommended Ages: 7+
Magical Monsters are on the loose! Those overly curious wizard kittens are at it again! First, their library escapades released...
Deluxe Wizard comes with a set of six sturdy plastic bid indicator wheels to help keep track of players' bids.Jesters always lose and Wizards always win. In the first round of this trick-taking gam...
Wolfenstein: The Board Game takes place in the legendary Castle Wolfenstein and — like the action of the flagship, award-winning games developed by MachineGames, Wolfenstein: The New Order and Wolf...
Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even...
# of Players: 2–5
Playing Time: 45–75 Min Age: 13+
The Looking Glass has shattered, madness is being drained from the inhabitants, and war has come to Wonderland. Alice, Mad Hatter, Red Queen, an...
Have you heard the word? The alphabet is now in Fluxx! In this word-building version of the ever-changing card game, the Keepers each feature a letter, and the Goals involve making words of various...
In Word Traveler, you are a tourist checking out the sights of a new city, but you only know a few words of the local language...
The locals (other players) will do their best to interpret your cl...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '