Note: Insert designed for game with external box dimensions of 22.6 x 29.0 x 7.4cm.
Insert compatible with Root®, and The Riverfolk®, The Underworld®, The Exiles & Partisans Deck®, The Vaga...
Number of Players: 2-4Playing Time: 60-90 MinutesRecommended Ages: 13+
Root is a game of adventure and war in which 2 to 4 players battle for control of a vast wilderness.
The nefarious Marquise de...
Number of Players: 1-4Playing Time: 60-90 MinutesRecommended Ages: 10+
The Clockwork Expansion allows players to square off against four fiendishly automated factions that can be used in solo, comp...
Number of Players: 1-4Playing Time: 60-90 MinutesRecommended Ages: 10+
Make your Woodland beautiful and more visible with these12 resin clearing markers. An expansion base game of Root required.
Number of Players: 1-4Playing Time: 60-90 MinutesRecommended Ages: 10+
An alternate card deck with new persistent powers inspired by the many factions of Root. An expansion base game of Root requi...
Bring the Woodland to life with landmarks! Each landmark offers players new strategic challenges and tactical possibilities. Best of all, they work with each of Root's four maps!
The Landmark Pack...
Discover unique strategies and make the woodland wilder by adding hirelings. Best with fewer players, great with more!
Six new hirelings:
Flame Bearers & Rat Smugglers
Vault Keepers & Ba...
Number of Players: 1-6Playing Time: 60-90 MinutesRecommended Ages: 10+
A new faction is added to the forest fray.
The Riverfolk expansion includes:
A New Core Faction: The Riverfolk Company
A New ...
Discover unique strategies and make the woodland wilder by adding hirelings. Best with fewer players, great with more!
Six new hirelings:
Riverfolk Flotilla & Otter Divers
Warm Sun Prophets ...
Root: The Clockwork Expansion 2 adds four new automated opponents. Compete against the:
Logical Lizards
Riverfolk Robots
Cogwheel Corvids
Drillbit Duchy
Also, it contains new trait cards to...
Number of Players: 1-4
Playing Time: 60-90 Minutes
Recommended Ages: 10+
The Clockwork Expansion 2 is a standalone expansion that lets you square off against four automated factions. Add one to ro...
Number of Players: 2-6
Playing Time: 60-90 Minutes
Recommended Ages: 10+
Ready yourself! New invaders enter the world of Root in the Marauder Expansion, which adds two new factions and four hireli...
Number of Players: 1-4Playing Time: 60-90 MinutesRecommended Ages: 10+
Upgrade your Root game with seven custom Vagabond meeples. Includes three new Vagabonds Harrier, Ronin and Adventurer. An expa...
Number of Players: 2-5Playing Time: 90-120 MinutesRecommended Ages: 14+New factions and battlefields join the world of Root!The Underworld Expansion includes:The Great Underground Duchy: an imperia...
Discover unique strategies and make the woodland wilder by adding hirelings. Best with fewer players, great with more!
Six new hirelings:
Sunward Expedition & Mole Artisans
Corvid Spies &...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '