This is an expansion for The Settlers of Catan. Players can build shipping lanes, which are very similar to roads. This game requires The Settlers of Catan. Ideally, using the same publisher and ed...
Now five to six players can sail into the uncharted and explore and settle the mysterious islands near Catan! The 5-6 Player Expansion for The Seafarers of Catan allows you to add 1-2 more opponent...
Catan: Seafarers Scenario – Legend of the Sea Robbers includes four new linked scenarios that tell the "Legend of the Sea Robber" to celebrate the 20th anniversary of Catan: Seafarers. Each scenari...
Delve deep into Catan! In Catan: Traders & Barbarians you'll find lots of cool new ways to explore Klaus Teuber's award-winning game series. You can now play with just 2 players! Add a harborma...
With this extension you can play all five exciting Catan Traders and Barbarians™ scenarios with up to six players. Now you'll face even more competition from your fellow settlers as you struggle to...
In Caverna: The Cave Farmers, you are the bearded leader of a small dwarf family which lives in a little cave in the mountains. Together, you cultivate the forest in front of your cave and dig deep...
Return to Carvania in Century: Golem - An Endless World. Players will travel to an Endless World where they will come face to face with primordial golems predating human existence. These golems are...
Century: A New World is the third and final installment of the Century series from designer Emerson Matsuuchi.
Century: A New World sends players to the Americas at the dawn of the 16th century. Br...
Centuries ago, the lucrative spice trade compelled the prosperous nations of the world to explore alternate routes to the sources of these precious goods. These nations took to the seas to seek out...
Return to Carvania in the follow-up to Century: Golem Edition.
In Century: Golem Edition – Eastern Mountains, players resume their roles as crystal traders and are now out exploring the Carvania mo...
Century: Spice Road is the first in a series of games that explores the history of each century with spice-trading as the theme for the first installment. In Century: Spice Road, players are carava...
The classic Choose Your Own Adventure series comes to life in this new narrative adventure game. Will you survive the House of Danger? Gather your friends for a perilous and laughter-filled adventu...
In Colt Express, you play a bandit robbing a train at the same time as other bandits, and your goal is to become the richest outlaw of the Old West. Will you succeed in stealing the suitcase holdin...
In Concept, your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting toget...
Concept Kids Animals is a cooperative version of Concept adapted for children who haven’t learned to read yet. Each turn, one child helps the others to guess an animal by placing several pawns on t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '