Add the flame-born Scorchwings and the majestic and Phoenix to your Salamander Fleet. These fliers will serve as fiery warnings to all the pirates of the Infant Sea that their fate is sealed.
Cont...
From the scorched sands of the Wastes, the creaking of age bones and parched, leathery wings is a warning to old sea dogs that the cursed pall of undeath is approaching. Fear the wrath of the Empir...
Flocks of wicked and hungry gargoyles darken the skies ahead of the deadly ships of the Twilight Kin, while blade dancers ride the fearsome Gordrakes into battle, sowing terror amongst the enemy...
From the scorched sands of the Wastes, the creaking of age bones and parched, leathery wings is a warning to old sea dogs that the cursed pall of undeath is approaching. Fear the wrath of the Em...
Goblin ingenuity and orc brute force are perfectly epitomised in the these two new fliers. Delighted goblins love to swoop and dive in their surprisingly graceful Winggits , while the Assault Sl...
Captured at a young age and trained to carry both riders and weapons to war, these foul looking flying mountain worms patrol the seas ahead of the Dwarfen fleet and guard it from enemy attack fr...
Add the blessed and majestic Sky Altar and the Eternal Flame of the Phoenix to your Basilean Fleet to further the benevolence and spiritual teachings of the Hegemony.
Contents:
2 Resin fli...
The smallest battle ships in the orc fleets, Hammerfists do not really have the bulk or impetus to ram enemy warships, but this simple fact does nothing to deter the Gadjits, who set about embel...
One of the more versatile ships in an orc fleet, the Blood Runner does at least boast heavy broadsides for ranged capability, as well as a massive prow-drill designed for holing enemy ships. The...
Even some goblins show at least some aptitude for naval combat, so much so that they might be deemed capable of taking charge of a small sailship without the ‘assistance’ of orcs. These goblins ...
Much like their namesakes, Elohi-class ships provide a light of hope in the darkest times. Upon the prow of each vessel is a heavenly beacon, whose blue flame burns for as long as the Elohi grac...
Falling somewhere in size between a frigate and a brig, the Gur Panther is a swift, elegant vessel of Sisterhood design. Its primary role is to tie up enemy vessels with savage hit-and-run attac...
Small lateen-sailed ships with a single gundeck and streamlined hulls, sloops are most commonly found defending the great port at the Golden Horn, and hunting pirates around the coastal regions ...
Those orcs with a particular penchant for things that go ‘boom!’ are often the first to volunteer for Bombboat duty. The thrill, however, is short-lived – after one or two battles aboard such a ...
Converted from small merchantmen, making them cheap and easy to produce, Gunbrigs carry a large mortar fixed forwards, which they primarily use to lob explosive shot over enemy coastal fortifica...
Armada uses a unique combination of multicoloured D10s and D6s for various tests throughout the game. Get all the dice you’ll need, including exclusive Armada D6 with a special icon!
Contents:
3 x...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '