The Stormguard march to war darkening the air around them with the promise of an electrical reckoning. Each is a master of the voltaic halberd, a mechanikal pole arm constructed to hack through fle...
Cygnar’s stormsmiths do not balk at the strange and sometimes hazardous mechanikal innovations conceived by the brilliant mind of Artificer General Sebastian Nemo. These men and women embrace such ...
Having pledged his immortal soul in service to the Dragonfather, Dalin Sturgis is as corrupt as he was once honorable. Death has done nothing to curb the depraved power of this once great Cygnaran ...
Escalating conflicts at sea has seen a steady upgrade of armament among a number of familiar warjack chassis, resulting in several dedicated war machines in place of dual-purpose labor and fighting...
Unparalleled masters of the Caspian battleblade, the Sword Knights have tirelessly served the Cygnaran Royal Army for centuries. Specialists in warjack warfare, the knights have adapted their time-...
The Talon is a black market favourite among mercenaries with enough gold and influence to acquire them. The few moments the Talon's stun lance can provide may be all that is needed to land the crit...
Not every gun mage of the Order of the Amethyst Rose fights for the Llaelese Resistance. Taryn di la Rovissi remembers well the failings that led to her nation’s occupation. The loss of her country...
Tempest Blazers are the cavalry of the Militant Order of the Arcane Tempest. From atop their mounts these pistol-attuned sorcerer-soldiers harry enemy formations with arcane firepower. Even at full...
The unwavering Temple Flameguard comprises the Protectorate of Menoth’s much-vaunted last line of defense. This blazing tide of devoted warriors washes over their foes, swiftly striking down those ...
Thamar is the Dark Sister, the more cunning and independent of the divine Twins, the rebel who did not join her brother Morrow in replacing one form of religious tyranny with another. To join in mo...
Wild-eyed sailors tell a tale of the nefarious pirate ship Devil’s Shadow and its mysterious disappearance. Of the ship’s crew, only three souls ever returned, now guided by some unseen evil. This ...
The Khador Winter Korps starter set includes all the models a player needs to play a 50-point game of WARMACHINE. The set contains the unpredictable gunmage rifleman warcaster, Kapitan Ilari Borisy...
The Thunderhead is a marvel of innovation, arguably the most sophisticated warjack ever built. Storming into battle armed with electrically charged shock fists and a lightning coil, the Thunderhead...
The favored warjack of Kommander Strakhov is a relentless engine of destruction. Virtually nothing can prevent Torch from reaching its target; it burns and batters enemy troops from its path, while...
The larger horrors sent forth by the infernals are massive hulks, their strange hides resistant to cutting and resilient against all but the mightiest blows. A Tormentor threshes through mortal war...
Trancers are subjected to powerful alchemical substances to unlock violent psychokinetic powers. Chosen from among terminally ill volunteers, this process creates short-lived but potent living weap...
Masters of covert operations, sabotage, and targeted elimination behind enemy lines, the officers of the trencher commandos are the best of the best. These officers lead squads of commandos on the ...
Umbrals are a type of infernal that occupies a distinct niche in the Outer Abyss, benefiting from being able to slip into Caen more easily than others. They possess a special connection to shadows ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '