The inscrutable Aeternus Continuum is a vast cult outlawed by both the Alliance and the Marcher Worlds. Primarily known and feared for their piracy, armed incursions, and violent abductions, few ou...
Artemis Fang is one of those rare warriors known to her enemies almost as well as she is to the Rangers and freedom fighters she serves alongside. Possessing a steely nerve, deadly skill, and the p...
The much-feared scion of a powerful elector family with connections throughout the Supreme Concordiat, Baron Mooregrave’s unnatural lifespan has cast a long shadow over the courts of the Iron Star ...
With a reputation spanning the Thousand Worlds, Jax Redblade is among the most notorious pirates to prey upon the shipping lanes of the Hyperuranion. Bloodthirsty, cunning, and utterly lacking in m...
Trained and equipped to work seamlessly in support of their Warcasters, the Coalition Weavers are the spearhead of the Warcasters’ arcane might. Swift moving and hard to pin down, these aggressive ...
Trained and equipped to work seamlessly in support of their Warcasters, the Coalition Weavers are the spearhead of the Warcasters’ arcane might. Swift moving and hard to pin down, these aggressive ...
The Marcher Worlds’ combat engineers are a strange breed. Charged with maintaining and repairing the Coalition’s warjacks, these cantankerous combat mechaniks take to the battlefield with heavy arm...
A truly cantankerous workhorse, the Scythe is a fearsome aerial combat vehicle developed by the Aeternus Continuum. Despite some unevenness in flight, the Scythe is capable of remaining combat r...
Flying over the battlefield like bloated, black-steel insects bristling with malefic firepower, the Aeternus Continuum’s Nemesis warjacks are a terrifying sight to behold. Though clumsy on land...
As befitting the ragged and stalwart forces of the Marcher Worlds, the Dusk Wolf is a formidable engine of war. Its dependable and durable chassis supports a versatile weapon system featuring multi...
As befitting the ragged and stalwart forces of the Marcher Worlds, the Dusk Wolf is a formidable engine of war. Its dependable and durable chassis supports a versatile weapon system featuring multi...
Increase your warjack load out customization options with this weapon pack, featuring one copy of each weapon included in the full Dusk Wolf A kit: 5 weapons, 2 cortexes, and a card for each weapon...
Increase your warjack load out customization options with this weapon pack, featuring one copy of each weapon included in the full Dusk Wolf B kit: 5 weapons, 2 cortexes, and a card for each weapon...
Unlike the soulless servitor legions they lead in battles across the Hyperuranion, the Aeons are true Empyreans, elder souls drawn back from the Great Constellation and inhabiting robotic forms ...
The Hyperuranion’s true masters, the Empyreans, have returned, and they who designed the galaxy will not tolerate resistance. Led by the Aeons, great heroes who once lived as mortal beings, the ...
It would be a gross understatement to say that the warjacks employed by the Empyrean forces were the most advanced in the galaxy. The simple fact is that they operate on principles not yet fully...
In addition to the multitude of technological and arcane mysteries surrounding the highly advanced Empyrean warjacks, there is also the matter of the mechanika adaptions integrated into each of ...
The Factotum is a specialized robotic servitor designed to repair and maintain Empyrean technologies. The Factotum’s sophisticated but limited artificial intelligence is focused almost entirely ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '