Possessing an array of vastly complex mechanika, the Fulcrum is amongst the strangest and most advanced of the Empyreans’ robotic servitors. The soulless machine is part short-range gate generat...
As the Empyreans make their presence felt throughout the galaxy, their legions are accompanied by heavily armed autonomous attack vehicles. The Zenith is inarguably among the most advanced comba...
The Daemon is the most commonly encountered of the Empyreans’ advanced warjacks. While possessing limited artificial intelligence, the Daemon is slaved to the will of the Warcaster, and it execu...
A robotic homunculus, the Oculus is the Empyreans’ synthetic weaver. Calibrated to maintain a constant psychic rapport with its controlling Warcaster, the Oculus moves about the battlefield seek...
Saber squads are the rank and file of the Empyreans’ robotic forces. Lacking souls and created to follow every order without question, Sabers are an efficient and utterly fearless fighting force...
Saber squads are the rank and file of the Empyreans’ robotic forces. Lacking souls and created to follow every order without question, Sabers are an efficient and utterly fearless fighting force, p...
Saber Vanguards are the Empyreans’ close-combat specialists. Armed with a pair of Fusion Scythes and flailing tentacles, these squads of robotic servitors are unleashed upon the enemy like a tid...
Saber Vanguards are the Empyreans’ close-combat specialists. Armed with a pair of Fusion Scythes and flailing tentacles, these squads of robotic servitors are unleashed upon the enemy like a tide o...
The Sentinel is the Empyrean’s heavy support warjack. Aggressive, powerful, and nigh invulnerable while charged with Arc, the warjack is armed with some of the most advanced mechanika weapons ev...
Manufactured throughout Alliance space, the Firebrand is the primary support warjack of the Paladin forces. While produced in great numbers according to a common design, the Firebrand system remain...
Manufactured throughout Alliance space, the Firebrand is the primary support warjack of the Paladin forces. While produced in great numbers according to a common design, the Firebrand system remain...
Increase your warjack load out customization options with this weapon pack, featuring one copy of each weapon included in the full Firebrand A kit: 5 weapons, 2 cortexes, and a card for each weapon...
Increase your warjack load out customization options with this weapon pack, featuring one copy of each weapon included in the full Firebrand B kit: 5 weapons, 2 cortexes, and a card for each weapon...
A rank above the Vassals, the multi-limbed Grafters are the meat mechaniks of the Aeternus Continuum. Not truly members of the sect’s clergy, the Grafters maintain the Continuum’s warjacks and figh...
The discorporeal dead of the Consilio Mortuorum are generally considered to be the ascended masters of the Aeternus Continuum. While venerated and revered for their knowledge and contributions to t...
Drawn from amongst the greatest marksmen of the Marcher Worlds, the Hunters are the scout-snipers of the Ranger forces. With deadly and withering accuracy, they take apart any enemy unfortunate eno...
Full initiates of the Aeternus Continuum, the Immortal Weavers act as an extension of their Warcaster’s catastrophic power. The Weaver moves across the battlefield like a tempest of arcane destruct...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '