The Legion of Lost Souls is an ancient company of Morrowan mercenaries who long ago stood against a terrible darkness that threatened the whole of Cygnar. Though the company was slain to a man, tal...
Under the mentorship of Marshal Ashlynn d’Elyse, Gastone Crosse has begun to reach his potential and fights alongside the other determined warriors of the Llaelese Resistance. Yet he struggles to c...
Lynda served her infernal masters for years in preparation for the coming apocalypse. They promised her power, and in return she helped rot civilization from within. When the time came, and the inf...
Aline Bennet was once a star ace among Rocketman Corps, as well as a warcaster in training among the Crucible Guard. When the apocalypse came, most of Bennet’s Corps unfortunately perished. Instead...
Dougal has spent a lifetime at sea learning the fine art of naval artillery, defying the odds of accident and combat, and becoming something of a patron saint of gunners. He can land a cannonball o...
Menoth is known by many names—the Lawgiver, the Lawbringer, the Creator of Man, the Hunter of the Wurm, Wallmaker, the Masked Giant. In the last few decades, Menoth has returned in force to Immoren...
The Host of Archons is accepted as the manifestation of Morrow’s will on Caen, and their appearances are always momentous. Awe-inspiring as they are, the sight of a Morrowan archon can chill the bl...
Contents– Crime on Necromunda: Extensive background on the vast criminal organisations and enterprises of Necromunda– Palanite Enforcers: Rules for fielding these elite officers of the law in Necro...
No one is sure how or why Ol’ Grim exists. Pistol wraiths have long been a known threat from the old Nightmare Empire of Cryx, but a “rifle wraith,” which Ol’ Grim appears to be, shouldn’t even be ...
On a busy pirate ship, the sea dogs that crew the vessel come and go, particularly in hostile waters. Oftentimes ships find themselves short on crew and are willing to consider unconventional solut...
Press Gangers are recruited to replace lost deck hands - and these hardened sea dogs have spent their life upon the waves - travelling from port to port. They frequent the local bars in rowdy gangs...
For most who dwell among the Scharde Islands, the pirate's life means freedom and a chance for wealth, at least for those who are sufficiently ruthless and driven. Captain Rahera represents these i...
The mechanik known as Raluk Moorclaw has a knack for fixing complex machinery, but his heart hungers for combat. His appetite for violence led him to embrace the life of a mercenary, where he appli...
They call him the Piper of Sorrows, and the tunes he ushers forth from his pipes have the force of compulsion in their lilting melodies. To hear him is to forfeit reason and embrace despair, for it...
The Ordsman Savio Montero Acosta is determined to test himself against the finest melee combatants the Iron Kingdoms has to offer in his relentless pursuit of martial transcendence. As an unabashed...
Captain Phinneus Shae has long been fond of the Buccaneer, finding it eminently useful both for labor and fighting. After one of his favorites lost its arm in a scrap, Shae took it to Engines West ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '