1962 — The Cold War continues as a new threat looms on the horizon, a deadly new Soviet bioweapon, something called "Project MEDUSA". You and your fellow medical graduates have been called up to th...
The world almost ended 71 years ago...
The plague came out of nowhere and ravaged the world. Most died within a week. Nothing could stop it. The world did its best. It wasn't good enough.
For three...
The world almost ended 71 years ago...
The plague came out of nowhere and ravaged the world. Most died within a week. Nothing could stop it. The world did its best. It wasn't good enough.
For three...
Number of Players: 3-6Playing Time: 60+ MinutesRecommended Ages: 13+
In the Risk Legacy strategy board game, every game that's played will change every future game. A decision you make in Game 1 ...
SeaFall is a 4X-inspired game (without player elimination/extermination) set in an "age of sail" world reminiscent of our world.
In SeaFall, the world is starting to claw its way out of a dark age ...
Sleeping Gods is a cooperative game where you and up to 3 friends become Captain Sofi Odessa and her crew, lost in a strange world in 1929 on your steamship, the Manticore. Each session can last as...
In The Grizzled: Armistice Edition, you are soldiers facing the Trials World War One. You work cooperatively across a campaign confronting the major events of the war. From the Boot Camp scenario, ...
The King's Dilemma is an interactive narrative experience with legacy elements, featuring several branching storylines leading to many possible finales and an evolving deck of event cards at its co...
The Game That Evolves Play After Play! Zombies have overrun your school! Gather all your friends around this cooperative game and work together to develop the best strategy to drive off these horr...
Zombies are attacking the entire town! Cooperate with your friends and launch an expedition to drive off the overwhelming hordes. Collect the 4 Ingredients and brew the antidote that will save the ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '