Mansions of Madness is a cooperative board game of horror and mystery. Explore the streets of Innsmouth and stumble through the corridors of Arkham’s cursed mansions as you search for answers and r...
In Massive Darkness, choose a Hero and a Class before setting off for adventure. Move, explore, equip and upgrade your Heroes to defeat the Darkness. Use the innovative Shadow Mode, to avoid detect...
Craft the way to victory, inspired by powerful chords! A Bard's music and chants can sow dread and despair among the most fearsome enemies and inspire allies to acts of mighty heroism in the midst ...
The fairest forms can contain the darkest souls! Feyfolk were beings of the Light, friends to the Lightbringers, but after the mad unicorn Chromatis turned to the Shadow, many followed his steps. I...
Dare To Enter the Gates of Hell! In the darkest depths of forgotten catacombs stand the Gates of Hell. Guarded by vigilant watchers and haunted by shadows caught between worlds, only the most foolh...
Massive Darkness 2: Heavenfall allows players to experience a Campaign taking them from the depths of the Infernal Realm to the heights of Heaven as they pursue the source of the Supernal Realm’s i...
The Massive Darkness has returned. This time, you’ll have to fight the source of evil itself! Years ago, the Lightbringers defeated the Darkness. But while the Darkness may have been driven back, a...
Manipulate the Energies of Life and Death! While Necromancers harvest energies from the moment of death, Monks call upon their own powerful life force to focus into the Seven Spirit Chakras, thereb...
Crimes happen in the city! With the view for details you'll be searching for facts: Look for the scenes that provide you with the correct facts to solve the crime cases. The giant city map (75 x 11...
Welcome back to Crime City. You have already solved numerous crimes and sent many criminals to prison. However, there are still cases left unsolved. Once more, you will take to the streets of this ...
Welcome to Crime City, a city where crime lurks around every corner. Deadly secrets, sneaky robberies and cold-blooded murders are commonplace around here.
MicroMacro is a cooperative detective gam...
In MicroMacro: Crime City 2 – Full House, the detectives once again end up in the infamous city in black and white, which is still teeming with crime. The game is picking up speed with its 16 cases...
Number of Players: 2-4
Playing Time: 45 MinutesRecommended Ages: 10+
My City is a unique, family-oriented legacy gaming experience that is played in relatively short episodes. The game co...
The walls were lined with iron shelves, each metal slat overfilled with glass jars containing formaldehyde and grotesque curiosities within. Pristine brass tools and refined metals of a quality I h...
Number of Players: 2-4Playing Time: 30 MinutesRecommended Ages: 10+
After a long journey you have arrived on a mysterious island. You build the first houses, create fields and paths through the ju...
Number of Players: 2-4
Playing Time: 15 Minutes
Recommended Ages: 6+
It's the "Extreme" version of "Nine Tiles" - now more chaotic than ever before!
After having sold over 200,000 times, the popula...
Pandemic Legacy is a co-operative campaign game, with an overarching story-arc played through 12-24 sessions, depending on how well your group does at the game. At the beginning, the game starts ve...
Pandemic Legacy is a co-operative campaign game, with an overarching story-arc played through 12-24 sessions, depending on how well your group does at the game. At the beginning, the game starts ve...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '