Number of Players: 3-8Playing Time: 15 MinutesRecommended Ages: 8+
Magic Maze: Hidden Roles presents a new challenge when your group of adventurers is trying to grab the right items and exit the ma...
Number of Players: 1-8Playing Time: 1-24 MinutesRecommended Ages: 8+
For some time now, the Magic Maze has been regularly robbed by unscrupulous adventurers, who incessantly steal from the same fou...
Number of Players: 1-8Playing Time: 1-24 MinutesRecommended Ages: 8+
For some time now, the Magic Maze has been regularly robbed by unscrupulous adventurers, who incessantly steal from the same fou...
Something sinister lurks in the shadows, a looming threat only a few are even aware of. A diabolical plot slowly takes form, its goal something you can only guess at, but one thing is for certain: ...
Earth is in danger. Nefarious forces threaten the world as we know it, and it’s up to a small group of heroes to come to its rescue. With the enemy’s minions closing in and innocents in peril, our ...
In Massive Darkness, choose a Hero and a Class before setting off for adventure. Move, explore, equip and upgrade your Heroes to defeat the Darkness. Use the innovative Shadow Mode, to avoid detect...
Craft the way to victory, inspired by powerful chords! A Bard's music and chants can sow dread and despair among the most fearsome enemies and inspire allies to acts of mighty heroism in the midst ...
The fairest forms can contain the darkest souls! Feyfolk were beings of the Light, friends to the Lightbringers, but after the mad unicorn Chromatis turned to the Shadow, many followed his steps. I...
Dare To Enter the Gates of Hell! In the darkest depths of forgotten catacombs stand the Gates of Hell. Guarded by vigilant watchers and haunted by shadows caught between worlds, only the most foolh...
Massive Darkness 2: Heavenfall allows players to experience a Campaign taking them from the depths of the Infernal Realm to the heights of Heaven as they pursue the source of the Supernal Realm’s i...
The Massive Darkness has returned. This time, you’ll have to fight the source of evil itself! Years ago, the Lightbringers defeated the Darkness. But while the Darkness may have been driven back, a...
Manipulate the Energies of Life and Death! While Necromancers harvest energies from the moment of death, Monks call upon their own powerful life force to focus into the Seven Spirit Chakras, thereb...
Are you as clever as a fox? As dogged as a bloodhound? Do you have an eagle-eye for details? Pool your team's resources together to seek out the master word!
Master Word is a co-operative word-base...
As you wake up from the rattling sounds of a train, you realise that you will soon arrive to a new place, destined to become either a new haven or a final grave for your family. No doubts, there wi...
In Mice and Mystics, players take on the roles of those still loyal to the king – but to escape the clutches of Vanestra, they have been turned into mice! Play as cunning field mice who must race t...
Mice and Mystics: Downwood Tales is a box chock full of adventure and whimsy. New storybook, a pile of new miniatures, new heroes, new villains, new location tiles, new search deck items. Downwood ...
Beautiful glow-worm, shimmer, shimmer!Shine your light brightly through pain so glum,Follow love's arrow along the thum,Ne'er mind life's sorrows, lest you succumbFor dear friend would you become?O...
With MicroMacro: Crime City – All In, the next district of the crime-ridden black-and-white metropolis Crime City now opens up for the players. On a new, huge city map, which seamlessly follows the...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '