Although drawn from the ranks of experienced Reavers, the Ironborn Bowmen are ill-suited to a melee. Their focus is wholly on delivering high damage at long range in support of their brethren. Soft...
The Lannisport Enforcers Unit Box for the A Song of Ice and Fire: Tabletop Miniatures Game gives House Lannister a new, stalwart unit for their formations. Armed with deadly spears and suited in st...
With Joffrey Baratheon’s ascension to the Iron Throne, House Lannister controls King’s Landing from behind the throne. With ambition as deep as their coffers, House Lannister seeks to legitimize th...
Ser Gerold Dayne’s personal guard has no formal name but are simply known as Darkstar Retinue. They clothe and armor themselves in the manner of their lord and follow in his footsteps in both manne...
A Song of Ice & Fire: Tabletop Miniatures Game is a competitive miniatures game for two or more players. Each player controls one of the Great Houses of Westeros, commanding battlefield units, ...
Although somewhat removed from the court at King’s Landing, the Sunspear of House Martell wields its influence like a patiently coiled viper. It waits, watches, chooses its moment, then strikes wit...
A Song of Ice & Fire: Tabletop Miniatures Game is a competitive miniatures game for two or more players. Each player controls one of the Great Houses of Westeros, commanding battlefield units, ...
A Song of Ice & Fire: Tabletop Miniatures Game is a competitive miniatures game for two or more players. Each player controls one of the Great Houses of Westeros, commanding battlefield units, ...
House Martell rules the desert, plains, and badlands of southern Westeros under the Sunspear banner. Their troop are garbed in desert robes under light armor, and rank among the fastest forces in t...
House Mormont’s sigil is a great bear. Strong, tough, and decidedly deadly, the House’s sigil fits well with the troops that they field in war. For example, thought the unit known as the Bruisers a...
In the tumultuous world of Westeros, there are many souls who no longer hold allegiance to any particular House. These storm-tossed individuals all have their own reasons for this isolation. Some, ...
The Brotherhood of the Night’s Watch defends Westeros from the horrors that lay beyond The Wall. Despite being made up of criminals, runaways, lesser sons of nobles, and anyone that Yoren, the Wand...
At the Wall’s western end stands the Shadow Tower and the men of the Night’s Watch who stand their vigil. Like all Night’s Watch brothers, the Shadow Tower Spearmen are clad in black leather and da...
House Stark is the last major House in Westeros’ northern reaches. The strong people of Winterfell are always prepared, the core of which is a tight-knit family, surrounded by many faithful bannerm...
House Stark has many loyal bannerman. One of the most faithful is House Karstark of Karhold. Originally founded as a small branch of the major House, whenever House Stark calls for aid, House Karst...
House Martell’s famous Sunspear Royal Guards are few in number but count among the besttrained units across all of Westeros. Their adaptive style lends itself well to both offensive and defensive ...
In far-off Essos, Queen Daenerys Targaryen rules over a court rife with intrigue. But while her subjects may involve themselves in plot after plot against each other (and indeed against the Queen h...
In battle, the goal is to defeat your opponent without being defeated, yourself. If you can attack your enemy and they cannot retaliate, that goes a long way to victory. For House Stark, that mean...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '