The Ranger Trackers are certainly not the hardest-hitting or most heavily-armored cavalry unit in Westeros, but they are some of the fastest and most agile. These swift hunters are able to get alm...
The Night’s Watch’s Rangers are adept horsemen, able to scout quickly through areas and report back on goings-on beyond the Wall. In combat, their swift attacks can disable enemies before they have...
In the far North, at the very edge of civilization in Westeros, the Night’s Watch tirelessly guard The Wall against any and all incursions. Formed from the discarded men in society (the lower sons...
In the far North, the brotherhood of the Night’s Watch keep an eye on any terrors that would assault Westeros. They are the unwanted. The lower sons, the criminals, the bastards, the outcasts. But...
Far in the north of Westeros, The Wall protects the civilized lands from the dangers that lurk beyond. Manning The Wall is the Night’s Watch. These discarded sons of Westeros have sworn to protect...
Strongly devoted to the Lord of Light, these warriors simulate the fabled flaming sword Lightbringer, by adding a mixture of oils set ablaze to their own weapons. Accompanied by a Red Priestess, th...
King Renly’s alliance to House Tyrell through marriage to the Lady Margaery has given him access to the famed Riders of Highgarden. Although not as heavily armored as most heavy cavalry, the famed ...
House Baratheon is a House divided. However, even at only partial strength, they can field an army that’s more than a match for any other force in Westeros. The Rose Knights are King Renly’s finest...
House Martel’s Sand Skirmishers turn their doctrine of high mobility into a deadly dance of blade and bow. Their light armor allows them superior speed, rivaling that of the fastest enemy units, an...
House Martell’s Sand Skirmishers turn their doctrine of high mobility into a deadly dance of blade and bow. Their light armor allows them superior speed, rivaling that of the fastest enemy units, a...
When people along the coast see the banner of the Kraken, they pray that the Blacktyde Chosen aren’t the ones coming ashore. Not your average raider, the Blacktyde Chosen are kitted out in more stu...
Armored with only their faith and armed only with deadwood cudgels and other detritus from a storm-wracked shore, the Drowned Men make surprisingly effective support for followers of the Kraken ban...
The Free Folk are a conglomerate group, consisting of many different northern tribes. Though they don’t all share the same ideologies or faiths, they do all have a shared goal: making a name and ho...
The people of the frozen north, beyond the Wall, have customs and traditions that those in the bulk of Westeros would find strange at the best of times. The idea that someone would strap a saddle t...
Soldiers train for just about any contingent out on the battlefield. However, few have any real strategy for when they see a massive war elephant bearing down on their battle line. With the Golden ...
A Kraken’s many tentacles can seemingly act independently from one-another, but always for the greater good of the creature. So, too, do the various individuals within House Greyjoy. Though they so...
Highgarden, the center of power for House Tyrell, is known as a place of chivalric values. In the conflict to secure the Iron Throne following Robert Baratheon’s death, House Baratheon has called f...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '