Few sounds can strike fear into the heart of a starfighter pilot like the howl of an incoming group of Imperial TIE/ln fighters. The iconic fighter of the Galactic Empire, the TIE’s namesake twin i...
While the TIE fighter is a common sight in Imperial squadrons, picking up a TIE Advanced x1 on your scopes is all the proof you need that a sector has drawn the Empire’s attention. This prototype d...
Developed using technologies pioneered for the Empire’s TIE Advanced program, the TIE/fo fighter is a shielded, mass-produced TIE fighter that the First Order can use to spread terror across the ga...
The Z-95 Headhunter's wide production saw it scattered to the far corners of the galaxy. Now, this reliable, easy-to-acquire starfighter is integral to numerous criminal cartel fleets—from large op...
The Vulture-class Droid Fighter is the backbone of the Separatist Navy and emblematic of its strategy: weak in isolation, but overwhelming in numbers. A sufficiently vast swarm of networked attacke...
The TIE/vn silencer is the most elite starfighter developed for the First Order by Sienar-Jaemus Fleet Systems. Built in the depths of the Unknown Regions with the technologies that once made the T...
Screaming through the atmosphere on nimble ailerons, the TIE/sk striker is a unique starfighter designed to excel at both air and space assaults. Its atmospheric capabilities give it unique and fle...
Development of the TIE/sf fighter required Sienar-Jaemus Fleet Systems to pioneer new energy-cell technology to power the advanced systems demanded by the First Order Special Forces. The resulting ...
The JumpMaster 5000 is the chosen vessel of Dengar, a vengeful bounty hunter feared across the galaxy. With a nimble turret and potent engines that give it an unpredictable flight pattern, Dengar's...
Dancing nimbly on invisible threads, the Nantex-class starfighter utilizes an advanced tractor array to perform impossible maneuvers and guide its turret-mounted laser cannon with exceptional preci...
Sleek and agile, the Naboo Royal N-1 is well-suited to its role as a diplomatic escort for that planet’s ambassadors. Beneath the gleaming chromium of its elegant spaceframe are advanced Nubian eng...
In the Outer Rim, justice is often decided through superior firepower. The M3-A Interceptor is a light, maneuverable craft favored by cartels and syndicates, thanks to the modular hardpoint that le...
An experimental craft reserved for elite agents of the Empire such as the dreaded Inquisitors, the TIE Advanced v1 has numerous cutting-edge features that skilled pilots can leverage to deadly effe...
Baktoid Armor Workshop’s Hyena-class droid bomber is a wartime evolution of the Trade Federation’s Vulture-class droid fighter. Carrying an extensive payload of experimental and deadly ordnance pro...
Enhance your squadron options and launch new pilots with the Hotshots and Aces Reinforcements Pack! With upgrades available to all factions and new pilots for numerous ships in the Rebel, Imperial,...
Upgrade every move you make in the intense space battles of X-Wing with the Deluxe Movement Tools and Range Ruler! This pack contains premium plastic maneuver templates and a range ruler to upgrade...
The Delta-7 Aethersprite is an elegant craft designed to help Jedi Knights cross the gulfs between the stars in their quest to uphold justice. Equipped with an astromech for navigation, it is light...
Designed with an armored hull for extra durability and a bubble turret to keep enemies at bay, the Republic’s BTL-B Y-wing can run escort missions or lead an attack. Piloted by legendary Jedi and d...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '