MetaZoo: Cryptid Nation is a Cryptid themed TCG for 2-3 players.
Players assume the roles of Casters; their decks representing Spellbooks from which they case powerful Spells, summon ancient Artifa...
MetaZoo: Cryptid Nation is a Cryptid themed TCG for 2-3 players.
Players assume the roles of Casters; their decks representing Spellbooks from which they case powerful Spells, summon ancient Artif...
MetaZoo: Cryptid Nation is a Cryptid themed TCG for 2-3 players.
Players assume the roles of Casters; their decks representing Spellbooks from which they case powerful Spells, summon ancient Artif...
MetaZoo: Cryptid Nation is a Cryptid themed TCG for 2-3 players.
Players assume the roles of Casters; their decks representing Spellbooks from which they case powerful Spells, summon ancient Artif...
MetaZoo: Cryptid Nation is a Cryptid themed TCG for 2-3 players.
Players assume the roles of Casters; their decks representing Spellbooks from which they case powerful Spells, summon ancient Artif...
As Paul Bunyan searches for his beloved friend, he stumbles upon a tribe of Sasquatches, hiding in the thickets. Communing in glass-made nests, they have allied with Paul after he heroically saved ...
Abound abandoned silos and ancient forests, wildfire begs to envelop the land. Blast away the opposition and ignite Beasties with this Flame Spellbook, accompanied with Explosive Rabbits and Spring...
The North is brutal, cold, and unforgiving. Yet among the frozen lands, life thrives, both in blood and in spirit. Channel the energy of the Alaskan Vortex utilizing this Frost Spellbook. Call upon...
Like light, time moves mysteriously. It can feel fleeting or everlasting. Only learned Casters can control the sands of time. Turn water into wine, Contract Unicorns and Golden Bears, and ward evil...
Deep within the sewers and catacombs of New York City, Alligators can never feel more alive. However, invasive species threaten the home of the Sewer Alligators, and the Alpha won’t settle for it. ...
Darkness falls, and in the cover of night, the darker Beasties find sanctuary... and prey to hunt. MetaZoo: Cryptid Nation Nightfall brings a whole new and terrifying list of North American cryptid...
Darkness falls, and in the cover of night, the darker Beasties find sanctuary... and prey to hunt. MetaZoo: Cryptid Nation Nightfall brings a whole new and terrifying list of North American cryptid...
Darkness falls, and in the cover of night, the darker Beasties find sanctuary... and prey to hunt. MetaZoo: Cryptid Nation Nightfall brings a whole new and terrifying list of North American cryptid...
Darkness falls, and in the cover of night, the darker Beasties find sanctuary... and prey to hunt. MetaZoo: Cryptid Nation Nightfall brings a whole new and terrifying list of North American cryptid...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '