Number of Players: 2-4Playing Time: 15-30 MinutesRecommended Ages: 7+
Wizard Kittens is s semi-cooperative set collection card game. Play as kittens who have accidentally released a few curses from...
Number of Players: 3-6Playing Time: 45 MinutesRecommended Ages: 10+
In a strategic game of survival, lead your hungry wolf pack as it faces challenges in its fight for food and territory. Hunt and ...
Enhance your games of The Lord of the Rings: Journeys in Middle-earth with new figures, trinkets, and titles! No matter whether you seek the Ember Crown or are investigating a rash of thefts across...
Number of Players: 3-10Playing Time: 15 MinutesRecommended Ages: 10+
The Princess Bride: Prepare to Die! is a standalone party game based around the iconic line from Inigo Montoya. Your objective i...
Number of Players: 1-4Playing Time: 40-80 MinutesRecommended Ages: 13+
Explore a new underwater society in Pearlbrook, the first expansion for Everdell!Pearlbrook introduces a new side board, the r...
# of Players: 3 − 5Ages: 14 and upPlaying Time: 75 minutes
Dogs of War is an elegant game set in a steampunk-influenced renaissance universe. Noble houses engage each other in a series of fierce ba...
In Cthulhu: Death May Die, inspired by the writings of H.P. Lovecraft, you and your fellow players represent investigators in the 1920s who instead of trying to stop the coming of Elder Gods, want ...
"It is our time, and we must rise up."
In 7 Souls, originally announced as Rise of the Elder Gods, players will become the gods, vying for control over their supporters, from cultists and acolytes,...
Number of Players: 2-4Playing Time: 45 MinutesRecommended Ages: 10+
Matter swirls around a new born star, coalescing on the planetoids that orbit it. Planets evolve, grow and migrate in their orbit...
Number of Players: 1-5Playing Time: 45-75 MinutesRecommended Ages: 13+
As Hitler's grasp on Germany tightens and his maniacal fervor is unmasked, individuals from the highest levels of the Reich be...
Number of Players: 2-4Playing Time: 90 MinutesRecommended Ages: 13+
Now that the potential of this new alien frontier has been realized, factions have begun to form, each vying for control of Plane...
Number of Players: 1-4Playing Time: 30-60 MinutesRecommended Ages: 13+
Choose your Path. Craft your Hero. Unite the Radiants!
In a world torn by storms and war, only the Knights Radiant can face th...
In 1880, Sherlock Holmes appointed a group of street children as The Baker Street Irregulars, his unofficial "police force". This is their story, and the story of a particular year that thrusts the...
Number of Players: 1-4Playing Time: 60-90 MinutesRecommended Ages: 10+
Upgrade your Root game with seven custom Vagabond meeples. Includes three new Vagabonds Harrier, Ronin and Adventurer. An expa...
Number of Players: 1-4Playing Time: 60-90 MinutesRecommended Ages: 10+
Make your Woodland beautiful and more visible with these12 resin clearing markers. An expansion base game of Root required.
Number of Players: 1-4Playing Time: 60-90 MinutesRecommended Ages: 10+
An alternate card deck with new persistent powers inspired by the many factions of Root. An expansion base game of Root requi...
Number of Players: 1-4Playing Time: 60-90 MinutesRecommended Ages: 10+
The Clockwork Expansion allows players to square off against four fiendishly automated factions that can be used in solo, comp...
Number of Players: 1-6Playing Time: 40-120 MinutesRecommended Ages: 13
The king is throwing an unprecedented year-long event to commemorate the 100th year since Everdell's founding. Come one, come ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '