In the Funkoverse Strategy Game, you combine your favorite characters and go head-to-head in four exciting game scenarios. Use your characters' unique abilities to gain points and achieve victory!E...
The premier horror strategy game Cthulhu Wars re-imagined as a compact, two-player experience!The Old Ones have risen. Monsters walk the Earth. Humanity is finished, but the struggle continues. Whi...
Number of Players: 1-6Playing Time: 60 MinutesRecommended Ages: 10+
Engines of War introduces an Engineer, who uses new Resource cards to build Catapults, Ballistas, Barricades, and more, to bette...
Return to Carvania in Century: Golem - An Endless World. Players will travel to an Endless World where they will come face to face with primordial golems predating human existence. These golems are...
Number of Players: 1-4
Playing Time: 45-75 Minutes
Recommended Ages: 14+
Welcome ashore! Merchants Cove is a highly asymmetrical eurogame where each player assumes the role of a different fantasy...
Number of Players: 2+Playing Time: 10 MinutesRecommended Ages: 10+
Players are officers aboard the SDF-1 during a Zentraedi attack! After hours of raging battle, the Zentraedi are getting ready for...
Flavor TextNow Boarding!Luggage… check. Round trip plane tickets…check. Carry-on bag… check. Looks like you and your party are ready to head to the airport to catch your flight. The only problem is...
Please don't feed the Monsters! In the modern world, the things that go "bump" in the night are real. As a vampire, werewolf, mummy, poltergeist, or zombie, you stalk the city after dark, searching...
The galaxy has been a peaceful place for many years. After the ruthless Terran–Hegemony War (30.027–33.364), much effort has been employed by all major spacefaring species to prevent the terrifying...
Within the walls of cities, great men and women inspire nations and lead civilizations to their peaks. This expansion for 7 Wonders offers you a new type of card which will bring an extra strategic...
Number of Players: 3+Playing Time: 90-180 MinutesRecommended Ages: 14+
The Vulcan High Command adds new Star Systems, new Exploration Cards, plus all the components to add another player to Star Tr...
Number of Players: 3+Playing Time: 60+ MinutesRecommended Ages: 14+
Rule of acquisition #9, opportunity plus instinct equals profit.
The Ferengi Alliance Set add new Star Systems, new Exploration C...
Number of Players: 3+Playing Time: 60+ MinutesRecommended Ages: 14+
"It's not a good idea to stay too long on a Cardassian border without making you intentions known" - Captain Jean-Luc Picard
The ...
Number of Players: 1-5Playing Time: 60+ MinutesRecommended Ages: 14+
The Borg Set To Invade Star Trek: Ascendancy!
Red Alert! The Borg are invading Gale Force Nine’s Star Trek: Ascendancy hobby boa...
Number of Players: 3+Playing Time: 90-180 MinutesRecommended Ages: 14+The Andorian Empire adds new Star Systems, new Exploration Cards, plus all the components to add another player to Star Trek: A...
Number of Players: 3 (More players can be added with expansions)Playing Time: 60 Minutes Per PlayerRecommended Ages: 14+
Boldly go where no one has gone before. In Star Trek: Ascendancy — a board g...
Number of Players: 2-6Playing Time: 30-45 MinutesRecommended Ages: 8+
Ahoy, captain – set sail for fun, adventure, and riches! Your savvy crew does your bidding, stacking your hold with the most pr...
Players: 2-5Play Time: 45-60 minAges: 14+
CONTENT HIGHLIGHTS: (All items subject to change)
Ø A semi-cooperative game that pits Shark Hunter Players against a monstrous Great White Shark Playe...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '