It's time to for vacation! How quickly can you pack your bags? The quickest one to pack their bags wins!
Get Packing is a puzzle game that will send your neurons on vacation. Take all the items nam...
As popularized by Alfred Hitchcock, the "MacGuffin" is the thing that everyone wants and is trying to get. Examples include the Holy Grail, the Maltese Falcon, and the briefcase in the movie Pulp F...
"Ghost Blitz" is a lightning-fast reaction game which is won by the player with the quickest hands and mind. Each card flipped over is a new mini brain game in which to solve. This is a new kind of...
Ghost Blitz 2.0 The new version of Ghost Blitz with different items: five wooden items sit on the table waiting to be caught: a white female ghost, a green frog, a grey bathtub, a blue hairbrush, a...
It’s everyone’s favorite stacking game on a LARGE scale. Build the tower and pull out pieces one by one, but don’t be the one to make it tumble! Tower starts at 2 feet tall and can build to over 4 ...
The smartest minds of our generation are gathering together at the Great Science Fair. Everyone's been working hard on their creations, but only one will be crowned champion. Contestants have to th...
The game Glass Road commemorates the 700-year-old tradition of glass-making in the Bavarian Forest. (Today, the "Glass Road" is a route through the Bavarian forest that takes visitors to many of th...
Globetrotting is a game about traveling the world. Players plot three epic trips to take over the next year. It’ll take careful planning to achieve all your travel goals while staying under budget....
In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest t...
Number of Players: 2-4Playing Time: 60 MinutesRecommended Ages: 13+
In space, what’s even the point of screaming?
A stand-alone entry point to the evergreen Gloom game line.
Make your rag-tag band...
Gloom of Thrones, a standalone card game, spreads the misery and suffering of Gloom to the ill-fated land of dead monarchs, dead knights, dead brothers, dead sisters, dead heirs, dead grandmothers...
In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transpare...
In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transpare...
In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transpare...
In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transpare...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '