The #1 party game now featuring the long-running hit show!In this popular social word/picture game, two Cluemasters give one word clues to help teammates identify some of the most fan-obsessed char...
Number of Players: 2-8Playing Time: 15 MinutesRecommended Ages: 10+
Codenames, the multiple award winning social word game, is becoming an even "bigger" hit! Introducing Codenames XXL.
This double...
Fans of the Codenames game will love this version that introduces more adult themes and words into the popular party game. This Codenames: Deep Undercover Board Game uses the same rules and structu...
In Codenames, two teams compete to see who can guess all of their words correctly first — but those words are hiding in plain sight in a 5x5 grid that includes the words of the other team, neutral ...
Number of Players: 2Playing Time: N/ARecommended Ages: 10+
Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on th...
A fun, easy to learn cooperative word and picture deduction game for Harry Potter fans of all game levels. Players help their teammates locate secret Agents who are concealed among a grid of Harry...
In Codenames, two teams compete to see who can guess all of their words correctly first — but those words are hiding in plain sight in a 5x5 grid that includes the words of the other team, neutral ...
Number of Players: 2-8Playing Time: 15 MinutesRecommended Ages: 10+
Two rival spymasters know the secret identities of their agents in the field. Their teammates know the agents only by their CODEN...
No good at quizzes? Great, because this game will give you all the answers before you start. All you have to do is work out which of the 11 colour cards in your hand correctly answers one of the Co...
In Colt Express, you play a bandit robbing a train at the same time as other bandits, and your goal is to become the richest outlaw of the Old West. Will you succeed in stealing the suitcase holdin...
Conan, designed by Fred Henry and based on the Conan universe by Robert E. Howard, is a scenario-based semi-cooperative asymmetric miniatures board game. One player is the Overlord, playing the opp...
In Concept, your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting toget...
Concept Kids Animals is a cooperative version of Concept adapted for children who haven’t learned to read yet. Each turn, one child helps the others to guess an animal by placing several pawns on t...
The Cosmic Citizenship Council has announced it will allow two new alien species to join its ranks, but they forgot to make two copies of the filing form — which means that only one species can joi...
The galaxy continues to grow with Cosmic Eons, the sixth expansion for the beloved game Cosmic Encounter. Cosmic Eons features a hidden alliances in which players decide their alliances secretly an...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '