Number of Players: 1-5Playing Time: 90-120 MinutesRecommended Ages: 12+
In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, in...
Number of Players: 2-5
A double-sided game board presenting two new maps for Terraforming Mars, each with new milestones and awards:
Amazonis Planitia - An expanded board with 30 additional hex sp...
Terraforming Mars: Ares Expedition is an engine-building game in which players control interplanetary corporations with the goal of making Mars habitable (and profitable). You will do this by inves...
Number of Players: 1-5Playing Time: 90-120 MinutesRecommended Ages: 12+
As the mega corporations are getting ready to start the terraforming process, you now have the chance to make those early cho...
Terraforming Mars: Prelude 2, the sixth expansion for Terraforming Mars, focuses on cross-expansion effects, prelude cards with ongoing effects and actions, and more project cards for your tableau…...
Number of Players: 1-5Playing Time: 120 MinutesRecommended Ages: 12+
Terraforming Mars: The Colonies is the fourth expansion to the smash hit, Terraforming Mars, which is ranked #5 of all time on ...
Number of Players: 1-5Playing Time: 120 MinutesRecommended Ages: 12+
Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of huma...
Number of Players: 1-5Playing Time: 90-120 MinutesRecommended Ages: 12+
Terraforming Mars: Venus Next, the second expansion to the smash-hit Terraforming Mars, continues the journey of humanity as...
Number of Players: 2-4
Playing Time: 60 Minutes
Recommended Ages: 14+
In, Terraforming Mars Ares Expedition: Crisis, players will play as corporations, just as in the original Ares Expedition. You ...
Number of Players: 1
Terraforming Mars: Automa provides a new solo experience when playing Terraforming Mars. Instead of racing against the clock, the Automa lets you compete against corporations r...
Take your obsession with Terraforming Mars to the next level with the Big Box!
Containing beautiful components with 90+ 3D tiles and markers, the Big Box is the perfect complement for your favorit...
Number of Players: 1-5Playing Time: 90-120 MinutesRecommended Ages: 12+
Terraforming Mars: Hellas & Elysium, the first expansion for the 2016 smash-hit Terraforming Mars, consists of a double-s...
Gives Players a chance to randomize or customize their setup of Milestones & Awards. Rules include a complete index of all Milestones & Awards and explanations.
Obsessed with Terraforming Mars, but already have a great storage solution for the game? You can now take Terraforming Mars to the next level with new gorgeous components. This thick, sturdy box in...
A double-sided game board presenting two new maps for Terraforming Mars, each with new milestones and awards:
Terra Cimmeria - Terraform the cratered highland region of Mars.
Utopia Planitia - Ter...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '