Number of Players: 1-4Playing Time: 25 MinutesRecommended Ages: 7+
Demonstrate your anticipation and teamwork to save the 4 Dinos! Pick a tile, put it on the board and then move one of the Dinos to...
Number of Players: 2-4
Playing Time: 15 Minutes
Recommended Ages: 10+
Sosig arrives as a pocket sized family friendly option to the Joking Hazard roster, focusing on competitively creating the idea...
In Space Base, players assume the roles of Commodores of a small fleet of ships. Ships begin docked at their stations and are then deployed to sectors as new ships are commissioned under your comma...
Following the events surrounding "Shy Pluto," two new zones within known space have opened up. The Admiral has promoted two new Captains to the rank of Commodore to command these new space bases an...
A strange new galactic body has emerged within the Milky Way. The greatest minds of The United Earth Services find themselves bewildered by the sudden appearance of Shy Pluto. Get the crews to thei...
Number of Players: 2-5Playing Time: 30 MinutesRecommended Ages: 10+
Space Battle Lunchtime Card Game is based on its namesake graphic novel by Natalie Riess, about Earth baker Peony who gets the de...
Number of Players: 3-8Playing Time: 15+ MinutesRecommended Ages: 6+
Nobody puts princess in a tower!
Sparkle*Kitty is an adorably fun, social, and magical spell card game for all ages, sizes and g...
Number of Players: 3-4
Playing Time: 120+ Minutes
Recommended Ages: 17+
Return of the classic 2012 game!
A fast-paced board game set in Ancient Rome. The game includes backstabbing schemes, fie...
Get ready to be doubled over with laughter with this ridiculous mouthpiece challenge game! The Speak Out game brings friends and family together for laugh-out-loud fun as players try to say differe...
Number of Players: 2-6
Playing Time: 15 Minutes
Recommended Ages: 10+
HOT, HOTTER, SPICY!
Once upon a time, 3 big cats became exhausted fighting to be top cat. They agreed to quit the fight and spi...
Number of Players: 1-4Playing Time: 90-120 MinutesRecommended Ages: 13+
Powerful Spirits have existed on this isolated island for time immemorial. They are both part of the natural world and - at t...
The Branch & Claw Expansion for Spirit Island, featuring two new Spirits (Sharp Fangs Behind the Leaves and Keeper of the Forbidden Wilds) and a new Adversary (France) as well as adding Events ...
Finally: a home for the decks in your games of Spirit Island!
The spirits each have their own boards that provide growth options, presence and energy tracks, innate abilities, and more. The game ...
With the onset of the dangerous invaders, blighting the lands with their harmful practices and aggression, we spirits have had to grow and change in ways unanticipated. Whether we are water, fire, ...
Number of Players: 1-6Playing Time: 90-120 MinutesRecommended Ages: 13+
Spirit Island: Jagged Earth includes:
New Scenarios
8 New Spirits
2 New Adversaries
2 New Island Boards
30+ New Event Cards...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '