Number of Players: 2-6Playing Time: 10 MinutesRecommended Ages: 8+It’s Time for Monsters & Mayhem!
In Dungeon Mayhem®: Monster Madness, you play as one of six epic D&D monsters, each with t...
Exploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let ...
This stand-alone game includes cards from Exploding Kittens, Imploding Kittens and the Exploding Kittens App and allows 2-10 players
Exploding Kittens is a kitty-powered version of Russian Roulette...
Number of Players: 2-5Playing Time: 15 MinutesRecommended Ages: 7+
This is the THIRD expansion of exploding kittensThis is not a standalone game—it requires a copy of Exploding Kittens to play.
Exp...
Imploding Kittens is the first Expansion of Exploding Kittens, the award-winning card game that made Kickstarter history as the most-backed project, ever. This Expansion deck includes 20 new cards ...
Number of Players: 2-5
Playing Time: 15 Minutes
Recommended Ages: 7+
Recipes for Disaster is a collection of the 121 best cards from Exploding Kittens and all the expansions. Both new and experien...
Streaking Kittens is the second expansion for Exploding Kittens, the award-winning card game that made Kickstarter history as the most-backed project, ever.
This expansion deck includes 15 cards, f...
Number of Players: 2-5
Playing Time: 15 Minutes
Recommended Ages: 7+
A CARD GAME FOR PEOPLE WHO ARE INTO BANANAS
The Minions have invaded the Exploding Kittens universe! Play an all new Minion...
In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: You want your characters to suffer the greatest t...
Extra! Extra! Today's headline says Florida Man is up to it again! Bit wait, is this headline true or false? Can you tell the difference? This game will keep you guessing which headlines actually w...
In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest t...
Number of Players: 2-4Playing Time: 60 MinutesRecommended Ages: 13+
In space, what’s even the point of screaming?
A stand-alone entry point to the evergreen Gloom game line.
Make your rag-tag band...
In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transpare...
In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transpare...
In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transpare...
In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transpare...
Lately, it feels like we’re all just dinosaurs trying to avoid the falling meteors. In this 2-4 player game, you’ll try to dodge all of life’s little disasters. You might fall into a pit of hot lav...
Every time things start to look up, new disasters show up to ruin your day. In this Happy Little Dinosaurs Expansion Pack, you’ll try to dodge killer chickens, deadly tornadoes, and terrible movies...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '