Number of Players: 1-4Playing Time: 40-80 MinutesRecommended Ages: 13+
Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a ci...
Number of Players: 1-6Playing Time: 40-120 MinutesRecommended Ages: 13
The king is throwing an unprecedented year-long event to commemorate the 100th year since Everdell's founding. Come one, come ...
Number of Players: 1-4Playing Time: 40-80 MinutesRecommended Ages: 13+
Explore a new underwater society in Pearlbrook, the first expansion for Everdell!Pearlbrook introduces a new side board, the r...
Number of Players: 1-4Playing Time: 40-80 MinutesRecommended Ages: 13
Far beyond the comfortable borders of the Everdell Valley, deep in the mysterious and uncharted lands, adventure is waiting to ...
The Collector's Edition of Everdell includes everything in the standard edition, plus the 10 card Legends expansion, 15 Extra! Extra! cards, 30 metal tokens, and an upgraded 8-sided die. This is al...
The collector's edition comes with game play content not included in the retail edition: 4 additional adornment cards, 6 event cards, and 4 forest cards. Some additional components as well: 18 addi...
Number of Players: 1-4Playing Time: 40-80 MinutesRecommended Ages: 10+
Lurking in the depths of Mistwood, the cunning and villainous Nightweave plots to take over Everdell with the aid of her spide...
Number of Players: 2-4Playing Time: 60-120 MinutesRecommended Ages: 14+
Keyper is a worker placement game. (Keyper is the eighth new title in the medieval Key series of games, with Keydom, the seco...
Number of Players: 2-6Playing Time: 45 MinutesRecommended Ages: 10+
Letter Jam is a 2-6 player cooperative word game, where players assist each other in composing meaningful words from letters aro...
Number of Players: 1-4Playing Time: 60-120 MinutesRecommended Ages: 13+
Jules Verne's classic novel Twenty Thousand Leagues Under the Sea tells the story of Captain Nemo and his astounding ship, th...
Number of Players: 3-6Playing Time: 25 MinutesRecommended Ages: 9+
Do you know what a zebra looks like? Can you draw it? No, well, then this game is perfect for you! Any zebra drawing you do will b...
Number of Players: 2-4Playing Time: 45 MinutesRecommended Ages: 10+
Matter swirls around a new born star, coalescing on the planetoids that orbit it. Planets evolve, grow and migrate in their orbit...
Number of Players: 2-10Playing Time: 15 MinutesRecommended Ages: 10+
A Battle of Wits (a Princess Bride game) is an exciting game of bluff and double bluff for between two and ten players. A row of...
Number of Players: 2Playing Time: 10 MinutesRecommended Ages: 8+
The Princess Bride: I Hate to Kill You is a quick, but crafty, dice and card game that recreates (and re-imagines) the sword duels f...
Number of Players: 3-10Playing Time: 15 MinutesRecommended Ages: 10+
The Princess Bride: Prepare to Die! is a standalone party game based around the iconic line from Inigo Montoya. Your objective i...
Number of Players: 4-12Playing Time: 30-45 MinutesRecommended Ages: 10+
Trapwords is a fun and fast-paced party game for two teams, who simultaneously prepare their lists of trapwords. The simple ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '