From your hand of cards, you will choose a Pain Color, representing cards you don't want to win. If you do win cards matching your Pain Color, they will be negative points equal to the number on ea...
What used to be convention exclusives are now available to hobby sales for the first time ever! The Superfight Superchest is a storage solution for Superfight that includes 200 brand new cards ...
Number of Players: 2-8
Playing Time: 15 Minutes
Recommended Ages: 10+
This is a reimagined version of "Top Ten", a 2023 Spiel Des Jahres nominee by Cocktail Games. It's a cooperative card game wher...
Number of Players: 2Playing Time: 30 MinutesRecommended Ages: 10+Game Type: Cooperative Trick-Taking Card Game
Work together to play tricks and move through the forest. Use the special abilities of...
Number of Players: 2-5Playing Time: 10 MinutesRecommended Ages: 8+
Lay a card, draw a card. It looks simpler than before, but don't be fooled, it may say Quick & Easy, but winning is anything b...
Number of Players: 2
Playing Time: 20 MinutesRecommended Ages: 8+The duel for two.The Game: Face to Face features gameplay similar to the evergreen hit The Game with players laying down cards fro...
Number of Players: 2Playing Time: 20 MinutesRecommended Ages: 8+The duel for two.The Game: Face to Face features gameplay similar to the evergreen hit The Game with players laying down cards from t...
Number of Players: 4-8Playing Time: 15 MinutesRecommended Ages: 8+
Sometimes you roll a 1…and sometimes you roll a 20 and crush it!
In the Dungeons & Dragons Roleplaying Game, the dice may cont...
Number of Players: 2-4Playing Time: 15 MinutesRecommended Ages: 15+
Breakout hit of early 2018 with a unique gameplay experience that is taking over the social media influencers in the board game s...
Number of Players: 2-4Playing Time: 20 MinutesRecommended Ages: 8+
For Professional Telepaths!
If you‘re a fan of our award-winning bestseller THE MIND, you should definitely try EXTREME. The rules...
Players play a card in front of them showing one or two gangsters. They have to say the current number, i.e: The first is one, the second two up until 7 and then it goes backwards (after 7 comes 6)...
Number of Players: 2-5
Playing Time: 5 Minutes
Recommended Ages: 7+
Tiger Banana Pancake is a crazy and chaotic fast-reaction card game for all ages. Players race to do silly actions, but don't fa...
Challenge your knowledge with Timeline Canada. From the discovery of Canada to the last concert of The Tragically Hip with their lead singer Gord Downie, to win the game, be the first to correctly ...
Timeline: Inventions is a card game played using 55 cards. Each card depicts an invention on both sides, with the year in which that invention was created on only one side. Players take turns placi...
In the two-player game Watergate, one player represents the Nixon administration and tries not to resign before the end of the game while the other player represents The Washington Post and tries t...
In Watergate, one player assumes the role of a Journalist, while the other embodies the Nixon Administration—each with a unique set of cards. To win, the Nixon Administration must build up enough m...
Number of Players: 2-10Playing Time: 1-10 MinutesRecommended Ages: 12+
"The most aptly named game ever!
In this exceptionally silly and awesome game, your objective is to win! Simple enough. Sadly,...
Think you've got what it takes to out-meme your friends IRL?
What Do You Meme? is a party card game for the social media generation. Each round, one player takes the role of judge and plays a photo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '