In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest t...
Number of Players: 2-4Playing Time: 60 MinutesRecommended Ages: 13+
In space, what’s even the point of screaming?
A stand-alone entry point to the evergreen Gloom game line.
Make your rag-tag band...
In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transpare...
In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transpare...
In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transpare...
In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transpare...
At a Glance• Number of Players: 2-4• For Ages: 14+• Playing Time: 30-45 min
Game Summary
Can you bury the competition?
In Gloomy Graves, you work as a gravedigger in a dark fantasy world where epic...
Godsforge is a fast-paced, card-and-dice, battle game published by Atlas Games.
Players are spellcasters who battle to control the dwindling Etherium, a primal resource, which can now only be f...
Number of Players: 1-8Playing Time: 20-45 MinutesRecommended Ages: 13+
Gorus Maximus is a bloody trick-taking game of gladiatorial combat in which the trump suit can change mid-trick! The game can ...
The French Revolution is famous in part for the use of the guillotine to put nobles to death, and this is the macabre subject of this light card game. As executioners pandering to the masses, the p...
Hanabi—named for the Japanese word for "fireworks"—is a cooperative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order. (In Japanese...
Number of Players: 3-8
Playing Time: 1+ Minutes
Recommended Ages: 6+
Happy Salmon will be the center of attention whenever and wherever it’s played. Three to eight players try to move faster and sh...
Play as your favorite characters and defend the wizarding world from evil forces. Enhance your abilities as you build your deck with over 140 cards. Seven successive game adventures offer increasin...
Harry Potter fans will have to work their magic together to defeat Voldemort and his sinister Death Eaters in this fun cooperative dice and card game, where players can recruit Wizarding Worlds for...
Number of Players: 2-4Playing Time: 20 MinutesRecommended Ages: 14+
In Hats, two to four players compete to acquire the most outstanding hats by exchanging cards in hand with cards on the tea table...
The Black Flame Candle has been lit.Now the Sanderson witches you must outwit;Or with a wretched evil potion,A foul spell they’ll set in motion.Stun the witches and ruin the brewBefore the sun can ...
Number of Players: 2-5Playing Time: 15 MinutesRecommended Ages: 8+
Can you trust your eyes? Is that actually what you see? Illusion is a raucous good time in which perception is everything and play...
This party game is the perfect addition to a hilarious family game night-- Incohearent, our best selling game that's been taking social media by storm, now made PG for family-friendly hilarity
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '