Greed, ferocity, and cunning are virtues esteemed by farrow, and Midas lacks for none of these. A potent bone grinder, he is empowered by lives stolen and feasted upon. The energies released in dea...
Among the Northkin leadership are their revered elders, many of whom are also powerful mystics, either shamans or sorcerers who can lend the cold of the north to the power already contained in krie...
Dedicated raiding bands are vital for smaller kriels that rely on their spoils to survive. These skirmishers use ambushes and hit-and-run tactics. Raiders carry firebombs used to set buildings abla...
A lifetime of exposure to the elements and endless study of ancient rites has granted these wizened shamans of the northkin power over the very elements.
Embodying the chaos of the natural world, of storm and volcano, of lightning, thunder, and flood, the Devourer Wurm also embodies predation and hunger—the need to kill and consume to survive. Prima...
Bushwhackers are now commonplace among the fighting forces of the United Kriels. Captain Gunnbjorn's efforts have seen pyg combatants organized into increasingly effective teams equipped with firep...
The mechanik known as Raluk Moorclaw has a knack for fixing complex machinery, but his heart hungers for combat. His appetite for violence led him to embrace the life of a mercenary, where he appli...
Whenever a remote mountain village is found in ruins and with its taverns plundered, northerners speak fearfully of the dire troll called Rok. Although insatiable as any dire troll, over a century ...
Runeshapers are among the most formidable trollkin sorcerers, having learned to manipulate stone by the power of their will. At a runeshaper’s call, rune-carved rocks rise in the air around them. H...
Eager to devour any who pass within reach of their webbed claws, the sea kings have heard Hoarluk Doomshaper’s call and ventured from the seas. Rising out of ancient legend to bring horror from the...
For use within the HORDES Game
Players take on the role of powerful Warlocks as they lead their savage forces into battle
Player armies will use a mix of brutal warriors and packs of hulking war b...
At his remote laboratory, Dr. Arkadius has been able to indulge his scientific and surgical theories to create frighteningly specialized warbeasts. Fitted with a mortar and a bandolier of shells co...
Strapped with thick, heavy armor in addition to holding a stout shield, each bouncer whirls a deadly spiked ball on a chain whose keening whistle heralds bone-shattering brutality. Loyal to those t...
1 Ragnor Skysplitter, the Runemaster, 1 Troll Axer light warbeast, 1 Troll Bouncer light warbeast, 1 Troll Impaler light warbeast, and 5 color stat cards.Miniatures are supplied unpainted and assem...
SATE THE HUNGER OF TROLLS UPON THE CARNAGE OF WAR!The stalwart trollkin of the United Kriels fight alongside their savage cousins, the full-blood trolls, to protect their lands and their people. Th...
As the infernals came for human souls, refugees fled to all corners of Caen (and beyond) to escape. Many of these refugees found themselves in troll lands. There, some were welcomed allies while ot...
Trollkin heroes are great champions whose deeds have spread by word of mouth throughout the kriels. They find it impossible to turn from battle for it is only there that they can stand side by side...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '