Add to the roster of your Super Fantasy Brawl Champions with the Art of War! This expansion adds Sulka, Ko'lel, and Ahket to your Champions. Let’s take a look at them! Subtle and deceptive, Sulka m...
Add to the roster of your Champions with the Circle of Blood! This expansion adds Korvash, Mariusz, and Rath to your Champions. Let’s take a look at them! When Korvash grasped the hilt of the old b...
Add to the roster of your Champions with the Force of Nature! This expansion adds Taze, Loralei, and Nevamore to your Champions. Let’s take a look at them! Taze knows what it takes to be a Champion...
It's a world of tricksters after all! Because sometimes playing a Hot Trick at your opponent can prove to be more powerful than the more devastating blow! Jacques Le Beau, This duelist Musketeer, ...
Add to the roster of your Champions with the Mental Might! This expansion adds Izabella, Al’Kemi, and Xinshén to your Champions. Izabella, the Fateweaver, joins the fight promising that the wheels...
Add to the roster of your Champions with the Radiant Authority! This expansion adds King Alistair, Khalize, and Sir Tentaclot to your Champions. King Alistair, The Scaled Tyrant, takes lots of dam...
These bases allow you to identify your champions in tournaments – most useful for competitive play. This kit contains 6 black rings and 6 white rings that fit on all champions. Now you won’t ever w...
Upgrade the looks of your game with the plastic tokens upgrade pack! This pack includes all the plastic tokens you need to replace the cardboard tokens of your Core Box.
Number of Players: 2-5
Playing Time: 45-60 Minutes
Recommended Ages: 8+
You know it, but nobody believes you! Especially not the “adults” who dismiss you for being a kid. You’ve started to n...
It is the start of the bleak, desolate Antarctic winter when a group of NSF researchers manning the claustrophobic, isolated U.S. Outpost 31 comes into contact with a hostile extraterrestrial li...
The Werewolves of Miller’s Hollow is a game that takes place in a small village haunted by werewolves. Each player is secretly assigned role, and there is also a moderator who controls the flow o...
The year is 1913. The steamship SS Atlantica is two days out from port on its voyage across the Atlantic Ocean. Its unsuspecting passengers fully anticipated a calm journey to Boston, Massachusetts...
Number of Players: 2-6Playing Time: 90-150 MinutesRecommended Ages: 12+
The beloved king Shapiro has perished in a freak catapult accident, but not before his most suspiciously named and irrefutabl...
An exciting game where players work to communicate clues by placing abstract images into overlapping circles.
Cooperative gameplay mode with 2+ players, or a competitive gameplay mode with 4+ p...
Wavelength is a social guessing game in which two teams compete to read each other's minds. Teams take turns rotating a dial to where they think a hidden bullseye is located on a spectrum. One of t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '