Goa, India, May 22, 1972: Nervously, a person skims over yesterday's news article: "International expedition disaster in the Himalayas. All 7 members of a mountaineering group are believed to have ...
A cemetery in the swamp near Arkham, July 1923: A man is his twenties is standing next to an open crypt, a horrified expression on his face. The meager light of his lantern reveals a set of stairs ...
Time heals all wounds, they say, but the sudden death of a loved one sometimes shakes those who are left behind so much that their faith wavers. To prevent this, the gods send fate weavers to chang...
Fight for control of The Empire
We are delighted to announce an exciting new Warhammer Fantasy Roleplay card game for 2–4 players, Elector Counts contains everything you need to vie for control of...
Number of Players: 2-10Playing Time: 1-10 MinutesRecommended Ages: 12+
"The most aptly named game ever!
In this exceptionally silly and awesome game, your objective is to win! Simple enough. Sadly,...
Number of Players: 4-10Playing Time: 15 MinutesRecommended Ages: 13+
We're doomed! The world is coming to an end! We must act now to survive!!! Players are the most powerful leaders in the world wo...
Number of Players: 1-100Playing Time: 25 MinutesRecommended Ages: 10+
A roll and write without dice! Players will become architects in the American 50’s as they use combinations of cards and action...
Two thematic neighborhoods packaged together for "Welcome To" - Halloween and Christmas Lights.
Welcome To... Halloween : go trick or treat in your neighborhood. Collect ghost to gain new effe...
Number of Players: 2-4Playing Time: 15-30 MinutesRecommended Ages: 7+
Wizard Kittens is s semi-cooperative set collection card game. Play as kittens who have accidentally released a few curses from...
Number of Players: 2-5Playing Time: 15-30 MinutesRecommended Ages: 7+
Magical Monsters are on the loose! Those overly curious wizard kittens are at it again! First, their library escapades released...
Number of Players: 2-4
Playing Time: 25 MinutesRecommended Ages: 8+
A new era of wonder begins! Based on the long-awaited movie Wonder Woman 1984, this fast-paced card game lets up to four players...
Number of Players: 2-4
Recommended Ages: 14+
Love Wordle? Gather friends and family together to enjoy the favorite word-guessing game in real life with Wordle: The Party Game! Inspired by the digit...
Eat brains. Don't get shotgunned.
You are a zombie. You want braaains. More brains than any of your zombie buddies.
Zombie Dice is fast and easy for any zombie fan (or the whole zombie family). The...
Zombie Fluxx takes the award-winning card game Fluxx and cranks up the fun with a Zombie uprising.
The Zombies arrive in the form of a new type of card, called the Creeper, which hangs around in fr...
Number of Players: 2-5
Playing Time: 15 Minutes
Recommended Ages: 7+
A card game where you explode and then come back to life. And then maybe explode again.
Give "nine lives" a whole new meanin...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '