Kogan was a proud Tharn warrior who, like the rest of his tribe, managed to survive the apocalypse unscathed. While hunting in the wastes, Kogan had an unfortunate encounter with a large armored be...
The conjoined brothers Kwaak Slickspine and Gub were born with the gift of sorcery. This unusual pair fights on behalf of the croak tribes allied to the Blindwater Congregation, hoping to one day s...
Maximus' legend as a warlord was already on the rise when he and his warband came upon a group of Greylords and their doom reaver slaves. Though his warband was slain, Maximus fought on. When his w...
Greed, ferocity, and cunning are virtues esteemed by farrow, and Midas lacks for none of these. A potent bone grinder, he is empowered by lives stolen and feasted upon. The energies released in dea...
Embodying the chaos of the natural world, of storm and volcano, of lightning, thunder, and flood, the Devourer Wurm also embodies predation and hunger—the need to kill and consume to survive. Prima...
The mechanik known as Raluk Moorclaw has a knack for fixing complex machinery, but his heart hungers for combat. His appetite for violence led him to embrace the life of a mercenary, where he appli...
At his remote laboratory, Dr. Arkadius has been able to indulge his scientific and surgical theories to create frighteningly specialized warbeasts. Fitted with a mortar and a bandolier of shells co...
Among the war-embattled croaks driven to western Immoren, being a leader can be a burden. Underchief Mire competes with his oversized brother to earn the right to succeed their father, the aging ch...
Professor Viktor Pendrake has become a legend in his own time. He has passed down the wisdom of years in the wild by heading up the Department of Extraordinary Zoology in Corvis but recent events h...
Whatever their nature and however they are connected to the gods, either hidden or lost or forgotten, void archons exist and join the fight against infernals. Some manifest as though of their own w...
Crafted by a bokor from a bog trog that has displeased them, a void leech is a mindless servant to the gatormen, one covered in countless occult fetishes nailed through its flesh. A void leech crea...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '