Number of Players: 1+
Playing Time: 24 Days (10-15 minutes per day)
Recommended Ages: 10+
Each EXIT Advent Calendar is an EXIT game and a 24-day-long adventure in one. Each door in the calendar rev...
Number of Players: 1+
Playing Time: 24 Days (10-15 minutes per day)
Recommended Ages: 10+
The Christmas workshop has never been busier! For more than two months you’ve been working hard so that by ...
Number of Players: 1-4
Playing Time: 60-120 Minutes
Recommended Ages: 12+
Still reeling from the news of your favorite archaeology professor’s passing, you have been enlisted in a rather peculiar a...
Number of Players: 1-4
Playing Time: 60-120 Minutes
Recommended Ages: 12+
One ordinary morning, a police detective rings your doorbell. He asks you to come with him — to a cabin in the woods. You i...
As the subjects of a medical study, the players have checked into a lab, but while they're on time at the site, no one else seems to be there — then they realize that something seems wrong here. St...
Each EXIT Advent Calendar is an EXIT game and a 24-day-long adventure in one. Each door in the calendar reveals a unique room containing an exciting new riddle. Solve one day’s riddle to determine ...
Exit: The Game – Dead Man on the Orient Express is a puzzle game modeled after escape rooms.
Starting with season 3, the Exit series is divided into difficulty levels. "Dead Man on the Orient Expr...
Number of Players: 1-4Playing Time: 60-120 MinutesRecommended Ages: 10+Middle-earth is in grave danger. Frodo and the Fellowship are on their way to Mordor to destroy the One Ring. But they need yo...
Number of Players: 1-4
Playing Time: 120-180 Minutes
Recommended Ages: 10+
The old man was well-known for his eerie tales of the dark castle on the edge of the forest. Recently, he set out on his o...
Exit: The Game – The Sunken Treasure is a puzzle game modeled after escape rooms.
Starting with season 3, the Exit series is divided into difficulty levels. "The Sunken Treasure" is categorized at ...
Everyone meant to use the cabin only as a shelter for the night, but come the morning the door has been secured by a combination lock, with no one knowing the combination of numbers that will let t...
Gloomy vaults lie under the city of lights. The catacombs of Paris swallow the light, secrets, and — apparently — also people. After the mysterious disappearance of a friend in the catacombs, playe...
Number of Players: 1-4Playing Time: 45-90 MinutesRecommended Ages: 12+
According to an old legend, a priceless red ruby is said to be hidden in the tomb of Sir Reginald Wreston and it can only be f...
Number of Players: 1-4
Playing Time: 45-90 Minutes
Recommended Ages: 10+
Can you solve the riddles and escape the impenetrable labyrinth?
During a tour of a historic castle, your attention...
Number of Players: 1-4
Playing Time: 120-180 Minutes
Recommended Ages: 12+
Can you complete the jigsaw puzzles, solve the riddles, and light the beacon before the ship crashes on the rocks?
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Number of Players: 1-4Playing Time: 45-90 MinutesRecommended Ages: 12+
What you had planned to be a relaxing walk in the woods suddenly takes a very different turn. As you are walking over a bridge...
The castle is the highlight of the hike, but hardly have the hikers entered the old walls, when the squeaky doors close. Escape appears impossible — but strange hints may lead players in a new dire...
For those shipwrecked on the beach of this forgotten island, a chained boat is the only hope — but the mysterious owner has left puzzles over the whole island. Will the team solve them, free the bo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '