Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience.
In general, players collect train cards, claim routes on the map, and try to...
Players of all ages can now venture across Europe by train in Ticket to Ride: First Journey (Europe). With a new map and simplified rules, it is the perfect way to introduce young players to the ga...
In Ticket to Ride France/Old West, dive into thriving culture during Impressionism and the Industrial Revolution while exploring France on one side of the map and the Old West on the other. However...
Set in the African wilderness at the height of its exploration, Ticket to Ride Africa focuses on the central and southern parts of the continent displayed in a vertical format. This game includes t...
Embark on a tour of one of the most densely populated and colorful countries of the world with Ticket to Ride India. This new expansion features a map of India and a unique Grand Tour of India vari...
Ticket to Ride® Legacy: Legends of the West finally gives you the chance to step into the story of your favorite train game and explore the imagination of Rob Daviau, Matt Leacock and Alan R. Moon....
Ticket to Ride Nederland is set in The Netherlands low-country with hundreds of canals and rivers and just as many bridges that cross them. A rail journey in this low-lying country - where 20% of t...
Ticket to Ride Nordic Countries takes you on a Nordic adventure through Denmark, Finland, Norway and Sweden. Players collect cards of various types of train cars that enable them to claim railway r...
In Ticket to Ride: Poland, players will have to gain a monopoly over the Polish public transport, not only by claiming routes between cities, but also by connecting countries with each other. But t...
Ticket to Ride: Rails & Sails takes the familiar gameplay of Ticket to Ride and expands it across the globe — which means that you'll be moving across water, of course, and that's where the sai...
In Ticket to Ride: United Kingdom, learn to master the power of steam to build trains that go faster and farther, develop your technologies, and reach the far cities of Scotland and Ireland before ...
Ticket to Ride USA 1910 is a card expansion to Ticket to Ride, that will keep you playing well into the next decade! It is sure to bring your family and friends hundreds of hours of further enjoyme...
Number of Players: 1-6Playing Time: 45-60 MinutesRecommended Ages: 14+
You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden ...
Number of Players: 1-6Playing Time: 30-45 MinutesRecommended Ages: 14+
In Tiny Towns: Fortune, the creatures of the forest have prospered under your leadership, and the town is thriving! With the n...
In Tiny Towns: Villagers, word has spread far and wide of a thriving little civilization in the forest. Creatures with incredible talents - from engineers to merchants - have come to visit these to...
Gleaming monuments and sunrise vistas await your arrival as you traverse the globe to experience its many wonders. Will you explore ancient ruins deep in the jungle, or go wild on a savanna safari?...
Thieves' Guild or Elven Treehouse? Magic Shop or Dwarven Tavern? Build your fantasy cityscape by matching houses and racking up the points before your opponents have a chance to score.
Unreal Estat...
Build a Unicorn Army. Betray your friends. Unicorns are your friends now.
Unstable Unicorns is a strategic card game about everyone’s two favorite things: Destruction and Unicorns!
From the back of...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '