Under the Ash Mountains is the fourth Adventure Pack in the Vengeance of Mordor cycle for The Lord of the Rings: The Card Game.
Your pursuit of Thane Ulchor has almost reached its conclusion. All ...
First published in 2000, The Lord of the Rings: The Board Game has been a seminal classic and an iconic tabletop retelling of J.R.R. Tolkien’s trilogy, created by world renowned game designer, Rein...
An ancient evil stirs in the black lands of Mordor, and the people of Middle-earth speak of a terrible doom approaching from the east. The Dark Lord Sauron is gathering his forces, and should he ac...
Number of Players: 2-4Playing Time: 20 MinutesRecommended Ages: 8+
For Professional Telepaths!
If you‘re a fan of our award-winning bestseller THE MIND, you should definitely try EXTREME. The rules...
Number of Players: 1-5
Playing Time: 50 Minutes
Recommended Ages: 14+
The Night Cage is a cooperative, horror-themed tile placement game that traps 1-5 lost souls within an otherwordly labyrinth of...
Inconceivable! Climb the Cliffs of Insanity, brave the Fire Swamp, and help Buttercup, Westley, Fezzik, and Inigo Montoya survive the dastardly machinations of Prince Humperdinck, Count Rugen, and ...
Since time immemorial, the mines of Runedar have supplied gold to generations of dwarves. Today, only a handful of them remain, guarding the fortress surrounding the entrance to the old, depleted m...
Number of Players: 2-5
Playing Time: 45-60 Minutes
Recommended Ages: 8+
You know it, but nobody believes you! Especially not the “adults” who dismiss you for being a kid. You’ve started to n...
Number of Players: 1-4
Playing Time: 50 Minutes
Recommended Ages: 10+
A unique 4-way dice tower stands at the center of this suspenseful cooperative game for 1 to 4 players.
Offshore rig, DeepWel...
Number of Players: 2-6Playing Time: 60-240 MinutesRecommended Ages: 12+
Build the kingdom, defend its borders and increase your influence throughout the lands. In the campaign mode, players will b...
The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of b...
TIME Stories Revolution: A Midsummer Night is a standalone scenario in the "blue cycle" of TIME Stories.
Agents explore an alternate parallel time frame. Reality thus becomes a fluctuating concept,...
TSR-Experience (TSRE) is a box with mysterious content that aims to enrich your immersion and your involvement in the main narrative arc that encompasses each scenario. I think that only TS enthusi...
In TIME Stories Revolution: The Hadal Project, a standalone scenario in the "blue cycle" of TIME Stories, you and your fellow agents journey to the year 2099.
Rediscover the TIME Stories universe w...
7553 AT (Alternative Timeline): Forget all you know about the Middle Ages, and explore a new reality in which magic changes everything.
T.I.M.E Stories: A Prophecy of Dragons is the second official...
Hoist the T.I.M.E Agency flag and ready yourselves to cross the high seas with Brotherhood of the Coast, the seventh T.I.M.E Stories expansion. Four seasoned T.I.M.E agents have been sent on a miss...
Prepare yourself for a horrifying journey to the frozen wastes of Antarctica! In Expedition Endurance, the fourth expansion (and fifth scenario) for T.I.M.E Stories, a temporal anomaly of the worst...
Journey back to 15th century Spain in Lumen Fidei, the fifth expansion (and sixth scenario) for T.I.M.E Stories. In the adventure, you and your friends must infiltrate a secret meeting of the Chris...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '