As the war between the infernals and the Archon-backed mortals of the Iron Kingdoms wages on, a new and strange entity has made its presence known: massive, hooded creatures born aloft on wings of...
Fearsome necromancers, gatorman bokors wield the very powers of life and death. Stalking among the war parties of the gatormen, bokors command the walking slave-corpses of bog trogs, using the cada...
Gatormen bokors do not loathe death, as other creatures and their dark arts are sacred rituals. The dank powers of death rise steaming from the swamps and can be bound into dead flesh, harnessed to...
The Claiming has come and gone, and Gudrun slept through the entire event in a drunken stupor. Waking up to a ruined world, Gudrun found himself burdened by an unshakable guilt. Had he gone on a be...
A mad Iosan prophet, the Hermit of Henge Hold is beset by visions of possible futures, many of them laced with horror and imminent destruction. The truth he perceives is invaluable to every denizen...
The conjoined brothers Kwaak Slickspine and Gub were born with the gift of sorcery. This unusual pair fights on behalf of the croak tribes allied to the Blindwater Congregation, hoping to one day s...
Maximus' legend as a warlord was already on the rise when he and his warband came upon a group of Greylords and their doom reaver slaves. Though his warband was slain, Maximus fought on. When his w...
Greed, ferocity, and cunning are virtues esteemed by farrow, and Midas lacks for none of these. A potent bone grinder, he is empowered by lives stolen and feasted upon. The energies released in dea...
Embodying the chaos of the natural world, of storm and volcano, of lightning, thunder, and flood, the Devourer Wurm also embodies predation and hunger—the need to kill and consume to survive. Prima...
Among the war-embattled croaks driven to western Immoren, being a leader can be a burden. Underchief Mire competes with his oversized brother to earn the right to succeed their father, the aging ch...
Professor Viktor Pendrake has become a legend in his own time. He has passed down the wisdom of years in the wild by heading up the Department of Extraordinary Zoology in Corvis but recent events h...
Crafted by a bokor from a bog trog that has displeased them, a void leech is a mindless servant to the gatormen, one covered in countless occult fetishes nailed through its flesh. A void leech crea...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '