The Builders are the designers, engineers, and craftsmen that keep the Night’s Watch stocked with arms and armor, as well as create and maintain the siege weapons along The Wall. But everyone in t...
The vast castle at Casterly Rock serves as both a symbol of Lannister supremacy and an unbreakable fortress, dominating the western lands in the Seven Kingdoms. As such, the renowned Sentinels of C...
The Free Folk are often framed as simple savages by those that live further south. In many instances, that evaluation is wrong. While the Free Folk don’t harbor the trapping of much of civilization...
A Song of Ice & Fire: Tabletop Miniatures Game is a competitive miniatures game for two or more players. Each player controls one of the Great Houses of Westeros, commanding battlefield units, ...
Taming one of the great white lions of the Dothraki Sea is a feat accomplished by only the mightiest khals. The Hrakkars are powerful beasts that match even the famed Stark Direwolves in terms of c...
There are an unknown number of tribes that live north of the Wall. These tough and hardy people will often form up and head south, looking for more hospitable land to call their own. Unfortunately,...
During battle, communication between a commander and their troops is extremely important. Many great battles have been won and lost because one side was able to moreeffectively utilize its resourc...
The Free Folk aren’t necessarily fighting to place a representative on the Iron Throne. Though, they certainly would if given the opportunity. They are just trying to fight for an equal opportunit...
Most people in Westeros think that giants are creatures of legend or simply myths and stories made up to scare children. However, giants are more than just real, they are making their way down from...
The bulk of the Free Folk forces are made up of the everyday people of the various tribes. They don’t have fancy metal armor. They don’t relentlessly train and drill maneuvers. They barely have we...
There are many strange and mystical creatures in the lands of Westeros. The Giants are among them. These massive creatures are just like humans, only much, much, much bigger. Anyone who says that ...
Skinchangers have the rare ability to project their consciousness into nearby creatures, altering their behavior. This can be used simply, perhaps having them perform tricks. But it can also be us...
In Westeros, it’s not just the men that will put their lives on the line out on the battlefield. Especially for the Free Folk, everyone is expected to do their part, and that’s why the Spearwives ...
The Free Folk in the north care not for the squabbles of the various Houses south of The Wall. These nomadic tribes will go where they please. And recently, they’ve been flowing their way into war...
Most of the Free Folk’s forces arm and armor themselves with whatever they can craft along the way to battle or steal off of their fallen enemies. The Thenn Warriors are different. They have forge...
The Free Folk are a rugged people, not very familiar with any forms of civilization. They aren’t ones to settle down on land and farm. They get their meals through wits and wile, making traps and ...
As if giants in the line-of-battle weren’t bad enough, the enemies of the Free Folk must also face giants standing in the back and hurling spears the size of tree trunks. Their weapons are crude by...
Those that live south of the Wall think that the Wildings living beyond it are nothing but primitive savages, not capable of utilizing any kind of advanced engineering in combat. That is, however, ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '