Some units can be judged on their military skills or strength, but in war, when another army is advancing, loyalty is a much more valuable asset. The Sworn Swords are the bedrock of the strategies...
The horsemen of Winterfell are well known for their expert riding skills. Though Stark Outriders eschew the heavier armor of many other mounted units, what they lose in durability they more than m...
In combat, hitting the enemy without them being able to hit you back is a very powerful ability. In the battles of Westeros, warriors armed with bows can whittle down even heavily-armed foes, brin...
In battle, the goal is to defeat your opponent without being defeated, yourself. If you can attack your enemy and they cannot retaliate, that goes a long way to victory. For House Stark, that mean...
Far in the north of Westeros, The Wall protects the civilized lands from the dangers that lurk beyond. Manning The Wall is the Night’s Watch. These discarded sons of Westeros have sworn to protect...
In the far North, the brotherhood of the Night’s Watch keep an eye on any terrors that would assault Westeros. They are the unwanted. The lower sons, the criminals, the bastards, the outcasts. But...
In the far North, at the very edge of civilization in Westeros, the Night’s Watch tirelessly guard The Wall against any and all incursions. Formed from the discarded men in society (the lower sons...
The Ranger Trackers are certainly not the hardest-hitting or most heavily-armored cavalry unit in Westeros, but they are some of the fastest and most agile. These swift hunters are able to get alm...
Speed is often the deciding factor in combat. The one that can get in a good, strong strike against their opponent will be at an advantage for the rest of the battle. The swift Ranger Hunters exce...
When one makes their way into the Night’s Watch, they aren’t simply made a Sworn Brother immediately. While the organization has traditionally lax rules for recruitment, there is still a period wh...
In the northernmost reaches of civilized land, the Night’s Watch man The Wall, keeping Westeros safe from the wild things roaming beyond. The Builders are there to maintain the troop’s arms and ar...
The Builders are the designers, engineers, and craftsmen that keep the Night’s Watch stocked with arms and armor, as well as create and maintain the siege weapons along The Wall. But everyone in t...
With war happening regularly in Westeros, certain groups have formed around the idea of selling their armed services to anyone who can pay their price. The Stormcrow Mercenaries are one such group...
During battle, communication between a commander and their troops is extremely important. Many great battles have been won and lost because one side was able to moreeffectively utilize its resourc...
There are many mercenary companies in Westeros. Each one must find a way to stand out from the rest. The Bloody Mummers do this via garish outfits and makeup, along with wild antics. But it would ...
When in war, a Commander must take advantage of all of the technology at their disposal. Minor breakthroughs can provide a slight edge on the battlefield, but when a discovery like Wildfire is made...
The Poor Fellows do not wear fancy armor. Their weapons are whatever was close by when they headed into combat. But enemy Commanders that discount their prowess in battle will soon find themselves...
The Mountain’s Men are drawn from the dregs of society. These men have no morals and it shows in how they fight on the battlefield. They give no quarter. They take no prisoners. Those that try and...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '