A level 0 horror adventure for DCC RPG. The village of Portnelle is once again bright and festive. After years of feuding, the town’s most prominent and influential families will finally be making ...
This hardcover compilation of adventure modules presents DCC RPG fans with seven complete adventures, now collected into a single hardcover volume for the first time! Written by legendary DCC autho...
"The alligator infested waterways of the Twilight Marsh harbor a mystery.
Last year a child went missing for a week, before being found deep within the marshlands. So far from home that it was uni...
A level 1 adventure set in Lankhmar!The City of the Black Toga: Home to hundreds of back alley courts, rotting tenements, and an endless number of gangs, whose fortunes rise and fall as surely as t...
You’re no hero.
You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked i...
Glory & Gold Won by Sorcery & Sword. You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glo...
Star Notch, a town that keeps the Sovereignight more joyful and true than any other in all the Shudder Mountains, is beset by a host of evils so horrible as to try the faith of honest folk. When a ...
Sent to find the location of a mysterious artifact, the adventurers find themselves imprisoned in a remote forest outpost and must fight their way out against overwhelming odds. Thus begins an over...
Steel flashes in dark alleys and over filth-strewn canals in the Beggar City of Tovilyis! Word has spread that the location of a secret treasure vault belonging to Tovilyis’ old ruler has been disc...
Doom blankets the land as rumors spread of a dire evil rising in the east. For the first time in living memory, the winter snows have arrived before the harvest, bringing with them an unnatural bit...
This special compilation module collects several of the short, hard-to-find DCC modules that have been published in alternate locations over the years. It includes modules previously available only...
A level 0 adventure for DCC RPG. The Lady in Blue, a mysterious figure of cosmic power, enlists a band of simple peasants for a strange task. They are to follow an invisible bridge until they arriv...
For a thousand years Mezar-Kul has known only war, and now the Overlord reigns supreme. From his gargantuan metal fortress he rules the blasted remains of the planet’s last city. Hope seems lost – ...
A Level 1 AdventureHigh above the windswept moors and darksome woods, the village of Hirot is under siege. Each night, as the sun sinks beneath the western mountains and the candles burn low, a dev...
A level 3 adventure. For time uncounted the Star Wound of Abaddon lay dreaming in a dark corner of the world, a grim testament to things terrible and best left forgotten. Born of atrocity and ann...
“Burn the witches!” This new level 0 funnel is a perfect adventure for playing a one-shot with your old friends while visiting over the holidays. A fanatical colony is starving and in turmoil, and ...
Glory & Gold Won by Sorcery & Sword. You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and g...
Your adventures in Lankhmar continue in this new adventure module set in The City of Sevenscore Thousand Smokes! In this level 2 adventure, the characters confront a small gang of smugglers opera...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '