35mm Scale
The ISA Interceptor is a compact and fast-moving speeder that relies on complex mechanikal systems to generate a field of anti-gravity for lift. Propulsion is provided by a trio of thr...
35mm Scale
The Sentinel is the Empyrean’s heavy support warjack. Aggressive, powerful, and nigh invulnerable while charged with Arc, the warjack is armed with some of the most advanced mechanika ...
35mm Scale
A triumph of decentralized engineering, the Razorbat is the primary light battle tank of the Marcher Worlds. Its powerful anti-gravity generator is strong enough for the craft to achie...
35mm Scale
As the Empyreans make their presence felt throughout the galaxy, their legions are accompanied by heavily armed autonomous attack vehicles. The Zenith is inarguably among the most ad...
Saber Vanguards are the Empyreans’ close-combat specialists. Armed with a pair of Fusion Scythes and flailing tentacles, these squads of robotic servitors are unleashed upon the enemy like a tide o...
Saber squads are the rank and file of the Empyreans’ robotic forces. Lacking souls and created to follow every order without question, Sabers are an efficient and utterly fearless fighting force, p...
Unlike the soulless servitor legions they lead in battles across the Hyperuranion, the Aeons are true Empyreans, elder souls drawn back from the Great Constellation and inhabiting robotic forms ...
A robotic homunculus, the Oculus is the Empyreans’ synthetic weaver. Calibrated to maintain a constant psychic rapport with its controlling Warcaster, the Oculus moves about the battlefield seek...
Possessing an array of vastly complex mechanika, the Fulcrum is amongst the strangest and most advanced of the Empyreans’ robotic servitors. The soulless machine is part short-range gate generat...
The Hyperuranion’s true masters, the Empyreans, have returned, and they who designed the galaxy will not tolerate resistance. Led by the Aeons, great heroes who once lived as mortal beings, the ...
In addition to the multitude of technological and arcane mysteries surrounding the highly advanced Empyrean warjacks, there is also the matter of the mechanika adaptions integrated into each of ...
It would be a gross understatement to say that the warjacks employed by the Empyrean forces were the most advanced in the galaxy. The simple fact is that they operate on principles not yet fully...
TRADE POINTS: Increase your warjack load out customization options with this weapon pack, featuring one copy of each weapon included in the full Morningstar A kit: 6 weapons, 2 cortexes, and a card...
Manufactured throughout Alliance space, the Firebrand is the primary support warjack of the Paladin forces. While produced in great numbers according to a common design, the Firebrand system remain...
A misshapen horror of steel and malice, the Scourge is a brutally effective melee-focused warjack. Though it can be equipped with a variety of destructive weapons, the chassis’ defining features ar...
TRADE POINTS: Increase your warjack load out customization options with this weapon pack, featuring one copy of each weapon included in the full Nemesis A kit: 6 weapons, 2 cortexes, and a card for...
Increase your warjack load out customization options with this weapon pack, featuring one copy of each weapon included in the full Firebrand A kit: 5 weapons, 2 cortexes, and a card for each weapon...
Full initiates of the Aeternus Continuum, the Immortal Weavers act as an extension of their Warcaster’s catastrophic power. The Weaver moves across the battlefield like a tempest of arcane destruct...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '