If you’re not the Riot Quest Hero your pet thinks you are, then you really need this expansion! We’re adding new type of Riot Gear to the post-apocalyptic world: Pets (“Pests” to your opponents!). ...
Transform your Bounty tokens into real space with these 8 beautifully sculpted miniatures. Each miniature represents and replaces one of the normal Bounty tokens found in Riot Quest starter boxes. ...
One of the oldest of the civilised races, the Elves have mastered warfare as they have every other pastime to which they turn their minds
Contents:
20 Hard Plastic Spearmen
20 Hard Plastic Archer...
The Shinobi of the Shadow Sun Syndicate are trained in a plethora of different martial disciplines, including instilling mental strength. Fighting monsters on a battlefield hand to hand requires a ...
Unleash the firestorm with Maxen, the Artificer.
Possessed of a brilliant mind, Maxen easily grasps concepts beyond mortal understanding. Proof can be seen in his flock of mechanical Gearhawks. The...
Making It Late WarThe reprint has been given a late-war flavour with eight more pages of history covering 1944 and 1945, and some diagrams rephotographed with late-war models instead of the mid-war...
The Riot Quest chaos continues with the new Wintertime Wasteland starter box! After plundering and looting all they could find in the more civilized corners of the Iron Kingdoms, the heroes (and vi...
Lynda served her infernal masters for years in preparation for the coming apocalypse. They promised her power, and in return she helped rot civilization from within. When the time came, and the inf...
Gubbin grew jealous watching his sister, Flubbin, fly above the ruins in her tiny air balloon, mocking him as she dropped bombs on their enemies. Gubbin wanted to fly, too, so he did the only reaso...
"Opportunistic, untrustworthy and sly, all goblins are loathes, but special hatred is reserved for the Maligned. Sneaky Peet's rapid rise to the leader of the Sneaky Stabbers has as much to do with...
"Bound to the elementals from birth, the Keeper of the Oath is a warden of the mortal realm, a foe to any that try to seize the power of the gods for their own. Shayle binds each godtear with runic...
"Proud, stoic, and resolute, the Thane of the Forsaken Holds stands as a guardian against all who would seek to visit ruin upon the land of his ancestors, or its people. Accompanied by his Househol...
"Although savage creatures like orcs barely comprehend fear, that is not to suggest this barbaric people does not understand their own mortality. Such notions are instilled in their culture by the ...
"The Scourge of the Broken Plains is known far and wide, tales of violence and brutality preceding him. A tyrant characterised by his brutal lash, Rangosh is a terrifying opponent to face. Leading ...
"A powerful disciple of the element that birthed his sire, Raith’Marid is a tidal wave cascading across the battlefield, crashing against his foes and washing them away. The Rising Tsunami is accom...
"A fallen champion from a past age, Mournblade's cold heart refused to give up his endless lust for godhood. Heralded by grave wind and dark omens, the Soulless has returned, dead fingers once more...
"Once guardian of the Eternal Glade, the Autumnal Wind has led her Mistwood Rangers from that hallowed place in pursuit of the destiny which now calls to her. Few have ever seen Lorsann’s face, for...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '