An alliance of outcasts hailing from the frozen north and united by a common purpose. Northern Alliance Warbands include a wide variety of soldiers, from half-elves and ice Naiads to the lumbering ...
Kings of War is a mass-battle fantasy wargame set in the world of Pannithor. Rank upon rank of soldiers marches into bloody combat, while winged demons battle fiery dragons overhead. From launching...
An alliance of outcasts hailing from the frozen north and united by a common purpose. Northern Alliance Warbands include a wide variety of soldiers, from half-elves and ice Naiads to the lumbering ...
The forces of Talannar’s alliance are hardy, veteran warriors with years of experience surviving and fighting in the harshest of conditions. Life isn’t fair, so deal with it – a common saying among...
Frost giants rarely leave the Arctic Wastes but on occasion they may drift south in ones or twos, searching for food, or to resolve some issue that has angered them.
1 PVC Plastic and Resin model
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The most fearless, or deranged, lords and Thegns, may hunt alone for sport, to prove their right to lead and their skill in the hunt. The ultimate prize for these brave, or foolhardy individuals, i...
These beasts are an ancient, primeval ancestor of the Gur Panthers that the forces of Basilea employ in battle. Where the panthers are sleek and graceful, the Frost Fangs are heavy-set but hugely p...
These elementals are a rarity in Pannithor, able to be summoned only in the frozen northern realms. Sustained by the magic of the Ice Kin or the clan magi, these magically transformed water element...
The tribe chiefs and clan lords serve directly in Talannar's Witan, the council where all strategic decisions are made for the Alliance, whether political or military. The mages of the Ice Kin prac...
Despite their rougher appearance, the elves known as Ice Kin are every bit as graceful and swift as those of other kindreds. With sharp blades and sharper senses, they fight to protect their newfou...
An alliance of outcasts hailing from the frozen north and united by a common purpose. Northern Alliance Warbands include a wide variety of soldiers, from half-elves and ice Naiads to the lumbering ...
Packs of Tundra Wolves are commonly spread throughout the northern regions. Their thick arctic fur is a prized possession among the human tribes and clans, but many have also become semidomesticate...
The humans of the Northern Alliance come mostly from the northern clans who have sworn allegiance to Talannar, but they can come from many disparate lands. Of these, some are remnants of eastern tr...
The Ice Kin have adapted the bolt throwers of their southern kin to develop their own version capable of great mobility and light-weight practicality, while still delivering a chilling and devastat...
The most fearless, or deranged, Lords or Thegns hunt alone for sport to prove their right to lead and their skill in the hunt. The ultimate prize for these brave, or fool-hardy, individuals is to c...
The leaders of the Northern Alliance are never far from battle. Leading by example, they unite the varied warriors of the frozen north under one banner.
1 Resin Thegn1 Resin Ice Queen1 Resin Frostf...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '