An ancient empire punished for its hubris and fall into chaos. The cursed peoples of the Ahmunites are now a nightmare that haunt the parched, unforgiving lands of the south.
This set contains 53 p...
Capturing and riding the great desert sand wyrms was seen as great sport by the Ahmunite nobility and their champions were often bequeathed the finest specimens to reward loyalty and for competitio...
Raised from the depths by bale-eyed High Priests, the great war-barges of the Ahmunite Empire serve their unloving masters once more.
Contents:
• 3 EoD ship cards
• 3 fleet reference cards
•...
Raised from the depths by bale-eyed High Priests, the great war-barges of the Ahmunite Empire serve their unloving masters once more. Their hulls now built from the polished bones of the Mighty...
The Monoliths – largest of the Ahmunite Warships – carry a portion of Nehkesharr’s power. Through the great temple of Shobik built upon their sterns, and the glimmering Jewels of Shobik embedde...
The foot legions of the Ahmunite empire contain serried ranks of warriors cursed with eternal undeath. Their cracked bones and rusting blades form the unwavering core of the empire’s battle lines.
Desert djinn are bound in endless servitude by wicked and cunning sorcery. Enslaved into ensorcelled runic armour, these desert spirits are an impressive hammer in the empire’s arsenal.
3 metal Ens...
Better trained and quipped than other warriors, revenants fill more specialised roles within the Ahmunite legions. Many fight on foot as armoured infantry, carrying two-handed glaives and pole-arms...
Ranged troops are general equipped with bows, but some regiments are armed with the rarer crossbow. This archaic weapon is believed to have its origins in the Ahmunite Empire and even as lifeless b...
From the scorched sands of the Wastes, the creaking of age bones and parched, leathery wings is a warning to old sea dogs that the cursed pall of undeath is approaching. Fear the wrath of the Em...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '