No moderator, no elimination, ten-minute games.
One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, ...
One Night Ultimate Werewolf Daybreak is a fast game for 3-7 players in which everyone gets a hidden role, each with a special ability. (No plain "villagers" here!) In the course of a single morning...
Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered ...
Number of Players: 5+Playing Time: 30+ MinutesRecommended Ages: 8+More variety. More ways to protect the village. More great special abilities. More incredible combos. More ways to play Ultimate We...
Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered ...
Number of Players: 3-25
Playing Time: 30-60 Minutes
Recommended Ages: 8+
In Ultimate Werewolf Extreme, 3-25 players will use their wits to deceive and uncover deception by fellow players as the...
Number of Players: 5+Playing Time: 30+ MinutesRecommended Ages: 8+You’ve played Ultimate Werewolf countless times. You know the game and the roles inside and out. This is the expansion for you.Ulti...
Ultimate Werewolf Artifacts, the first-ever mega-expansion to Ultimate Werewolf (and usable in other versions of Werewolf), brings the game into the 21st century by using ancient artifacts to prope...
A terrible thing is happening in a local village: Werewolves are responsible for the deaths of many villagers. Unable to determine who amongst themselves are werewolves, they've called in a group o...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '