In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.
Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Sm...
In Small World: River World, players will discover new maps full of water regions haunted by merciless pirates. Players will need to defend their precious harbors against them, fight them on the ri...
In Small World: Sky Islands, new lands are floating closer, but the world remains too small and that's not going away with the new board featuring the floating Sky Islands. Each island completely c...
Small World: Underground is a stand-alone game set beneath the surface of the same fun, light-hearted Small World universe of epic conquests and fallen empires. It features all new Races and Specia...
In Small World of Warcraft, players vie for conquest and control of a world that is simply too small to accommodate everybody.
Small World of Warcraft is set on the fantasy world of Azeroth, where ...
In Small World: Power Pack #1, players can bolster their games of Small World with eight races and eight new powers, adding even more exciting content to the ever-popular game of area control. Will...
In Small World: Power Pack #2, players can bolster their games of Small World with eight races and ten new powers, adding even more exciting content to the ever-popular game of area control. Will t...
Small World Realms includes scores of puzzle-like geomorphic Terrain regions that are assembled into variously sized and shaped board maps. Map designs are based on any of the 12 preset Scenarios. ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '