Number of Players: 2-4
Playing Time: 45-75 Minutes
Recommended Ages: 14+
You are smugglers and soldiers on the high seas. Each round, you'll roll dice and place dice to take unique actions of your ...
For centuries, Egypt had been a polytheistic society. But now, the civilization is moving to a monotheistic religion. The gods are fighting among themselves for the veneration of the populace. In A...
The Guardians expansion for Ankh gives players five unique guardians they can use to expand their games. Each one has its own unique powers that players would certainly want to wield and not have w...
Ancient Egypt was full of different gods that the people prayed to, offering up gifts and devotion. This made the gods strong. As the whims of mankind change, the power of the gods wanes. In the en...
The Pharaoh expansion for Ankh brings an entirely new dimension to the game. The gods will send their high priests into the courts of the royal palace, looking to gain favor with the Pharaoh so tha...
Left for dead, three young students fight for their lives against an unknown entity. The creature, if that is what it is, seems to learn and evolve to counter their every move. They must hunt it do...
In Arcadia Quest, players lead guilds of intrepid heroes on an epic campaign to dethrone the vampire lord and reclaim the mighty Arcadia for their own. But only one guild may lead in the end, so pl...
Arcadia Quest: Inferno is both a standalone game, and an expansion to the smash hit Arcadia Quest. In this 2-4 player board game, players lead Guilds of intrepid Heroes down into Inferno on an epic...
The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end...
The unquiet spirits of the dead cry out and ghouls stalk the midnight streets of Arkham. Derelict portals yawn open between our existence and the horrific unknown, and even in the storied French H...
Cold salt waves beat on the New England coast and thick fog rolls in off the bay, obscuring the small fishing hamlets that nestle in the darkness. Dark things creep along the shoreline, strange lig...
Number of Players: 1-4
Playing Time: 30-60 Minutes
Recommended Ages: 14+
Assassin's Creed: Brotherhood of Venice is a co-operative miniature board game taking place in the heart of the Italian R...
Number of Players: 3-6Playing Time: 60 MinutesRecommended Ages: 12+
The shadow of Bhaal has come over Baldur's Gate, summoning monsters and other horrors from the darkness!
As you build and explore...
Product Type: An Avalon Hill boardgameTarget Audience: Fans of horror, fans of boardgames Packaging: Set-up Box
New spooky nights await you and your friends!
The creak of footsteps on the stai...
The House on the Hill still sits abandoned, and fearless group of explorers has been drawn to the house to discover its dark secrets. Immerse yourself in the narrative gameplay as you take on the r...
Number of Players: 3-6Playing Time: 60 MinutesRecommended Ages: 12+
The house on the hill has a wicked reputation. Those who dare to darken its door often leave steeped in madness and despair — if ...
Number of Players: N/APlaying Time: N/ARecommended Ages: 12+
Betrayal Legacy marries the concept of Betrayal at House on the Hill — exploring a haunted mansion — with the permanency and multi-game ...
Number of Players: 3-6
Playing Time: 60+ Minutes
Recommended Ages: 12+
Play as the human, until the haunt is triggered when your human will take Werewolf form. Flip your card and replace your token...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '