Are you brave enough to face Lord Ozai? The Fire Nation is primed to claim victory in the Hundred Year War against element bending Avatar Aang and fellow heroes Katara, Sokka, Toph, and Zuko.In thi...
Please don't feed the Monsters! In the modern world, the things that go "bump" in the night are real. As a vampire, werewolf, mummy, poltergeist, or zombie, you stalk the city after dark, searching...
Number of Players: 2-4Playing Time: 90 MinutesRecommended Ages: 10+
Paris in the late 19th century. Paris as at the height of its transformation into one of the most beautiful cities in the world.
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Number of Players: 1-5Playing Time: 90-115 MinutesRecommended Ages: 14+
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state...
The board extension slides next to the back side of the standard game board, creating a complete board with 70% bigger hexes (the content is the same). All units and resources in Scythe are kept on...
Number of Players: 1-7Playing Time: 90-140 MinutesRecommended Ages: 14+
While empires rise and fall in Eastern Europa, the rest of the world takes notice. Two distant factions, Albion and Togawa, s...
The Scythe modular board adds a new level of variability to Scythe, with the map and the faction locations changing every time you play. The modular board adds a drafting element to setup, along wi...
Empires have risen and fallen in the aftermath of the Great War, and Europa stands on the precipice of a new era. The economy is robust, morale is high, and defenses are strong. There are reports f...
Number of Players: 1-7Playing Time: 60-140 MinutesRecommended Ages: 14+
Mankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Easter...
Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, p...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '